com.github.mrstampy.gameboot.netty.AbstractNettyProcessor.java Source code

Java tutorial

Introduction

Here is the source code for com.github.mrstampy.gameboot.netty.AbstractNettyProcessor.java

Source

/*
 *              ______                        ____              __ 
 *             / ____/___ _____ ___  ___     / __ )____  ____  / /_
 *            / / __/ __ `/ __ `__ \/ _ \   / __  / __ \/ __ \/ __/
 *           / /_/ / /_/ / / / / / /  __/  / /_/ / /_/ / /_/ / /_  
 *           \____/\__,_/_/ /_/ /_/\___/  /_____/\____/\____/\__/  
 *                                                 
 *                                 .-'\
 *                              .-'  `/\
 *                           .-'      `/\
 *                           \         `/\
 *                            \         `/\
 *                             \    _-   `/\       _.--.
 *                              \    _-   `/`-..--\     )
 *                               \    _-   `,','  /    ,')
 *                                `-_   -   ` -- ~   ,','
 *                                 `-              ,','
 *                                  \,--.    ____==-~
 *                                   \   \_-~\
 *                                    `_-~_.-'
 *                                     \-~
 * 
 *                       http://mrstampy.github.io/gameboot/
 *
 * Copyright (C) 2015, 2016 Burton Alexander
 * 
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 51
 * Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * 
 */
package com.github.mrstampy.gameboot.netty;

import java.lang.invoke.MethodHandles;
import java.net.InetSocketAddress;

import javax.annotation.PostConstruct;

import org.slf4j.Logger;
import org.slf4j.LoggerFactory;
import org.springframework.beans.factory.annotation.Autowired;

import com.github.mrstampy.gameboot.concurrent.GameBootConcurrentConfiguration;
import com.github.mrstampy.gameboot.controller.GameBootMessageController;
import com.github.mrstampy.gameboot.exception.GameBootThrowable;
import com.github.mrstampy.gameboot.messages.AbstractGameBootMessage;
import com.github.mrstampy.gameboot.messages.AbstractGameBootMessage.Transport;
import com.github.mrstampy.gameboot.messages.GameBootMessageConverter;
import com.github.mrstampy.gameboot.messages.Response;
import com.github.mrstampy.gameboot.messages.Response.ResponseCode;
import com.github.mrstampy.gameboot.messages.context.ResponseContext;
import com.github.mrstampy.gameboot.metrics.MetricsHelper;
import com.github.mrstampy.gameboot.processor.connection.AbstractConnectionProcessor;
import com.github.mrstampy.gameboot.processor.connection.ConnectionProcessor;
import com.github.mrstampy.gameboot.systemid.SystemId;
import com.github.mrstampy.gameboot.systemid.SystemIdKey;
import com.github.mrstampy.gameboot.util.registry.AbstractRegistryKey;
import com.github.mrstampy.gameboot.util.registry.RegistryCleaner;

import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelHandlerContext;
import io.netty.util.concurrent.Future;

/**
 * Superclass for Netty {@link ConnectionProcessor}s.
 */
public abstract class AbstractNettyProcessor extends AbstractConnectionProcessor<ChannelHandlerContext> {
    private static final Logger log = LoggerFactory.getLogger(MethodHandles.lookup().lookupClass());

    /** The Constant MESSAGE_COUNTER. */
    protected static final String MESSAGE_COUNTER = "Netty Message Counter";

    /** The Constant FAILED_MESSAGE_COUNTER. */
    protected static final String FAILED_MESSAGE_COUNTER = "Netty Failed Message Counter";

    @Autowired
    private MetricsHelper helper;

    @Autowired
    private NettyConnectionRegistry registry;

    @Autowired
    private SystemId generator;

    @Autowired
    private RegistryCleaner cleaner;

    @Autowired
    private GameBootMessageConverter converter;

    private SystemIdKey systemId;

    /**
     * Post construct, invoke from {@link PostConstruct}-annotated subclass
     * methods.
     *
     * @throws Exception
     *           the exception
     */
    protected void postConstruct() throws Exception {
        if (!helper.containsCounter(MESSAGE_COUNTER)) {
            helper.counter(MESSAGE_COUNTER, getClass(), "inbound", "messages");
        }

        if (!helper.containsCounter(FAILED_MESSAGE_COUNTER)) {
            helper.counter(FAILED_MESSAGE_COUNTER, getClass(), "failed", "messages");
        }
    }

    /*
     * (non-Javadoc)
     * 
     * @see
     * com.github.mrstampy.gameboot.netty.ConnectionProcessor#onConnection(io.
     * netty.channel.ChannelHandlerContext)
     */
    @Override
    public void onConnection(ChannelHandlerContext ctx) throws Exception {
        setSystemId(generator.next());

        setMDC(ctx);

        log.info("Connected to {}, adding to registry with key {}", ctx.channel(), getSystemId());

        registry.put(getSystemId(), ctx.channel());
        registry.putInAll(ctx.channel());
    }

    /*
     * (non-Javadoc)
     * 
     * @see
     * com.github.mrstampy.gameboot.netty.ConnectionProcessor#onDisconnection(io.
     * netty.channel.ChannelHandlerContext)
     */
    @Override
    public void onDisconnection(ChannelHandlerContext ctx) throws Exception {
        log.info("Disconnected from {}", ctx.channel());

        cleaner.cleanup(getSystemId());
    }

    /*
     * (non-Javadoc)
     * 
     * @see
     * com.github.mrstampy.gameboot.netty.ConnectionProcessor#onMessage(io.netty.
     * channel.ChannelHandlerContext, java.lang.Object)
     */
    @Override
    public void onMessage(ChannelHandlerContext ctx, Object msg) throws Exception {
        setMDC(ctx);
        if (msg instanceof String) {
            onMessageImpl(ctx, (String) msg);
        } else if (msg instanceof byte[]) {
            onMessageImpl(ctx, (byte[]) msg);
        } else {
            log.error("Only strings or byte arrays: {} from {}. Disconnecting", msg.getClass(), ctx.channel());
            ctx.close();
        }
    }

    /**
     * On message impl, implement processing the message using one of the
     * executors in {@link GameBootConcurrentConfiguration} invoking
     * {@link #process(ChannelHandlerContext, byte[])}.
     *
     * @param ctx
     *          the ctx
     * @param msg
     *          the msg
     * @throws Exception
     *           the exception
     */
    protected abstract void onMessageImpl(ChannelHandlerContext ctx, byte[] msg) throws Exception;

    /**
     * On message impl, implement processing the message using one of the
     * executors in {@link GameBootConcurrentConfiguration} invoking
     * {@link #process(ChannelHandlerContext, String)}.
     *
     * @param ctx
     *          the ctx
     * @param msg
     *          the msg
     * @throws Exception
     *           the exception
     */
    protected abstract void onMessageImpl(ChannelHandlerContext ctx, String msg) throws Exception;

    /*
     * (non-Javadoc)
     * 
     * @see com.github.mrstampy.gameboot.processor.connection.ConnectionProcessor#
     * sendError(java.lang.Object,
     * com.github.mrstampy.gameboot.exception.GameBootThrowable)
     */
    public void sendError(ChannelHandlerContext ctx, GameBootThrowable e) {
        Response r = fail(ctx, null, e);

        try {
            sendMessage(ctx, converter.toJsonArray(r), r);
        } catch (Exception e1) {
            log.error("Unexpected exception", e1);
        }
    }

    /*
     * (non-Javadoc)
     * 
     * @see com.github.mrstampy.gameboot.processor.connection.ConnectionProcessor#
     * sendError(int, java.lang.Object, java.lang.String)
     */
    public void sendError(ResponseContext rc, ChannelHandlerContext ctx, String message) {
        Response r = fail(rc, null, message);

        try {
            sendMessage(ctx, converter.toJsonArray(r), r);
        } catch (Exception e) {
            log.error("Unexpected exception", e);
        }
    }

    /*
     * (non-Javadoc)
     * 
     * @see
     * com.github.mrstampy.gameboot.netty.ConnectionProcessor#process(io.netty.
     * channel.ChannelHandlerContext, java.lang.String)
     */
    @Override
    public <AGBM extends AbstractGameBootMessage> Response process(ChannelHandlerContext ctx, String msg)
            throws Exception {
        setMDC(ctx);
        helper.incr(MESSAGE_COUNTER);

        Response response = super.process(ctx, msg);

        if (response != null && ResponseCode.FAILURE == response.getResponseCode())
            helper.incr(FAILED_MESSAGE_COUNTER);

        return response;
    }

    /*
     * (non-Javadoc)
     * 
     * @see
     * com.github.mrstampy.gameboot.netty.ConnectionProcessor#process(io.netty.
     * channel.ChannelHandlerContext, byte[])
     */
    @Override
    public <AGBM extends AbstractGameBootMessage> Response process(ChannelHandlerContext ctx, byte[] msg)
            throws Exception {
        setMDC(ctx);
        helper.incr(MESSAGE_COUNTER);

        Response response = super.process(ctx, msg);

        if (response != null && ResponseCode.FAILURE == response.getResponseCode())
            helper.incr(FAILED_MESSAGE_COUNTER);

        return response;
    }

    /*
     * (non-Javadoc)
     * 
     * @see
     * com.github.mrstampy.gameboot.netty.ConnectionProcessor#process(io.netty.
     * channel.ChannelHandlerContext,
     * com.github.mrstampy.gameboot.controller.GameBootMessageController, AGBM)
     */
    @Override
    public <AGBM extends AbstractGameBootMessage> Response process(ChannelHandlerContext ctx,
            GameBootMessageController controller, AGBM agbm) throws Exception {
        agbm.setSystemId(getSystemId());
        agbm.setTransport(Transport.NETTY);
        agbm.setLocal((InetSocketAddress) ctx.channel().localAddress());
        agbm.setRemote((InetSocketAddress) ctx.channel().remoteAddress());

        Response r = controller.process(agbm);
        processMappingKeys(r, ctx.channel());
        r.setSystemId(agbm.getSystemId());

        return r;
    }

    /*
     * (non-Javadoc)
     * 
     * @see
     * com.github.mrstampy.gameboot.netty.ConnectionProcessor#sendMessage(io.netty
     * .channel.ChannelHandlerContext, java.lang.Object,
     * com.github.mrstampy.gameboot.messages.Response)
     */
    @Override
    public void sendMessage(ChannelHandlerContext ctx, Object msg, Response response) throws Exception {
        ChannelFuture f = sendMessage(ctx, msg);

        f.addListener(e -> log(e, response, ctx));
    }

    /**
     * Send message.
     *
     * @param ctx
     *          the ctx
     * @param msg
     *          the msg
     * @return the channel future
     */
    public ChannelFuture sendMessage(ChannelHandlerContext ctx, Object msg) {
        return ctx.channel().writeAndFlush(msg);
    }

    private void processMappingKeys(Response r, Channel channel) {
        AbstractRegistryKey<?>[] keys = r.getMappingKeys();
        if (keys == null || keys.length == 0)
            return;

        for (int i = 0; i < keys.length; i++) {
            registry.put(keys[i], channel);
        }
    }

    private void log(Future<? super Void> f, Response response, ChannelHandlerContext ctx) {
        ResponseCode rc = response.getResponseCode();
        Integer id = response.getId();
        if (f.isSuccess()) {
            log.debug("Successfully sent response code {}, id {} to {}", rc, id, ctx.channel());
        } else {
            log.error("Could not send response code {}, id {} to {}", rc, id, ctx.channel(), f.cause());
        }
    }

    /**
     * Sets the system id.
     *
     * @param systemId
     *          the new system id
     */
    public void setSystemId(SystemIdKey systemId) {
        this.systemId = systemId;
    }

    /**
     * Context unused; use {@link #getSystemId()}.
     *
     * @param ctx
     *          the ctx
     * @return the system id
     */
    public SystemIdKey getSystemId(ChannelHandlerContext ctx) {
        return systemId;
    }

    /**
     * Gets the system id.
     *
     * @return the system id
     */
    public SystemIdKey getSystemId() {
        return systemId;
    }
}