com.github.mrstampy.gameboot.concurrent.GameBootConcurrentConfiguration.java Source code

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/*
 *              ______                        ____              __ 
 *             / ____/___ _____ ___  ___     / __ )____  ____  / /_
 *            / / __/ __ `/ __ `__ \/ _ \   / __  / __ \/ __ \/ __/
 *           / /_/ / /_/ / / / / / /  __/  / /_/ / /_/ / /_/ / /_  
 *           \____/\__,_/_/ /_/ /_/\___/  /_____/\____/\____/\__/  
 *                                                 
 *                                 .-'\
 *                              .-'  `/\
 *                           .-'      `/\
 *                           \         `/\
 *                            \         `/\
 *                             \    _-   `/\       _.--.
 *                              \    _-   `/`-..--\     )
 *                               \    _-   `,','  /    ,')
 *                                `-_   -   ` -- ~   ,','
 *                                 `-              ,','
 *                                  \,--.    ____==-~
 *                                   \   \_-~\
 *                                    `_-~_.-'
 *                                     \-~
 * 
 *                       http://mrstampy.github.io/gameboot/
 *
 * Copyright (C) 2015, 2016 Burton Alexander
 * 
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation; either version 2 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program; if not, write to the Free Software Foundation, Inc., 51
 * Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 * 
 */
package com.github.mrstampy.gameboot.concurrent;

import static org.apache.commons.lang3.StringUtils.isEmpty;

import java.util.concurrent.Executor;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;

import javax.annotation.PostConstruct;
import javax.resource.spi.IllegalStateException;

import org.springframework.beans.factory.annotation.Value;
import org.springframework.context.annotation.Bean;
import org.springframework.context.annotation.Configuration;
import org.springframework.context.annotation.Primary;
import org.springframework.core.task.TaskExecutor;
import org.springframework.scheduling.TaskScheduler;
import org.springframework.scheduling.annotation.EnableScheduling;
import org.springframework.scheduling.concurrent.ConcurrentTaskExecutor;
import org.springframework.scheduling.concurrent.ConcurrentTaskScheduler;

import com.github.mrstampy.gameboot.util.concurrent.GameBootThreadFactory;

import co.paralleluniverse.fibers.FiberExecutorScheduler;
import co.paralleluniverse.fibers.FiberForkJoinScheduler;

/**
 * Concurrent configuration for GameBoot set in gameboot.properties.
 */
@Configuration
@EnableScheduling
public class GameBootConcurrentConfiguration {

    /** The Constant GAME_BOOT_EXECUTOR. */
    public static final String GAME_BOOT_EXECUTOR = "GameBoot Executor";

    /** The Constant GAME_BOOT_SCHEDULED_EXECUTOR. */
    public static final String GAME_BOOT_SCHEDULED_EXECUTOR = "GameBoot Scheduled Executor";

    /** The Constant GAME_BOOT_TASK_SCHEDULER. */
    public static final String GAME_BOOT_TASK_SCHEDULER = "GameBoot Task Scheduler";

    /** The Constant GAME_BOOT_TASK_EXECUTOR. */
    public static final String GAME_BOOT_TASK_EXECUTOR = "GameBoot Task Executor";

    @Value("${task.scheduler.name}")
    private String taskSchedulerName;

    @Value("${task.scheduler.pool.size}")
    private int taskSchedulerPoolSize;

    @Value("${task.executor.name}")
    private String taskExecutorName;

    @Value("${task.executor.pool.size}")
    private int taskExecutorPoolSize;

    @Value("${pu.fiber.scheduler.name}")
    private String fiberExecutorName;

    @Value("${pu.fiber.scheduler.pool.size}")
    private int fiberPoolSize;

    @Value("${pu.fiber.fj.scheduler.name}")
    private String fiberForkJoinName;

    @Value("${pu.fiber.fj.scheduler.pool.size}")
    private int fiberForkJoinPoolSize;

    @Value("${executor.name}")
    private String executorName;

    @Value("${executor.pool.size}")
    private int executorPoolSize;

    @Value("${scheduler.name}")
    private String schedulerName;

    @Value("${scheduler.pool.size}")
    private int schedulerPoolSize;

    /**
     * Post construct.
     *
     * @throws Exception
     *           the exception
     */
    @PostConstruct
    public void postConstruct() throws Exception {
        checkSize(taskSchedulerPoolSize, "task.scheduler.pool.size");
        checkSize(taskExecutorPoolSize, "task.executor.pool.size");
        checkSize(fiberPoolSize, "pu.fiber.scheduler.pool.size");
        checkSize(fiberForkJoinPoolSize, "pu.fiber.fj.scheduler.pool.size");
        checkSize(executorPoolSize, "executor.pool.size");
        checkSize(schedulerPoolSize, "scheduler.pool.size");
    }

    private void checkSize(int val, String name) throws IllegalStateException {
        if (val <= 0)
            throw new IllegalStateException(name + " must be > 0");
    }

    /**
     * Task scheduler.
     *
     * @return the task scheduler
     */
    @Bean(name = GAME_BOOT_TASK_SCHEDULER)
    public TaskScheduler taskScheduler() {
        String name = isEmpty(taskSchedulerName) ? "GameBoot Task Scheduler" : taskSchedulerName;

        GameBootThreadFactory factory = new GameBootThreadFactory(name);

        ScheduledExecutorService exe = Executors.newScheduledThreadPool(taskSchedulerPoolSize, factory);

        return new ConcurrentTaskScheduler(exe);
    }

    /**
     * Task executor.
     *
     * @return the task executor
     */
    @Bean(name = GAME_BOOT_TASK_EXECUTOR)
    public TaskExecutor taskExecutor() {
        String name = isEmpty(taskExecutorName) ? "GameBoot Task Executor" : taskExecutorName;

        GameBootThreadFactory factory = new GameBootThreadFactory(name);

        Executor exe = Executors.newFixedThreadPool(taskExecutorPoolSize, factory);

        return new ConcurrentTaskExecutor(exe);
    }

    /**
     * Executor service.
     *
     * @return the executor service
     */
    @Bean(name = GAME_BOOT_EXECUTOR)
    public ExecutorService executorService() {
        String name = isEmpty(executorName) ? "GameBoot Executor" : executorName;

        GameBootThreadFactory factory = new GameBootThreadFactory(name);

        return Executors.newFixedThreadPool(executorPoolSize, factory);
    }

    /**
     * Scheduled executor service.
     *
     * @return the scheduled executor service
     */
    @Bean(name = GAME_BOOT_SCHEDULED_EXECUTOR)
    public ScheduledExecutorService scheduledExecutorService() {
        String name = isEmpty(schedulerName) ? "GameBoot Scheduled Executor" : schedulerName;

        GameBootThreadFactory factory = new GameBootThreadFactory(name);

        return Executors.newScheduledThreadPool(schedulerPoolSize, factory);
    }

    /**
     * Fiber executor scheduler.
     *
     * @return the fiber executor scheduler
     */
    @Bean
    @Primary
    public FiberExecutorScheduler fiberExecutorScheduler() {
        String name = isEmpty(fiberExecutorName) ? "Fiber Scheduler" : fiberExecutorName;

        GameBootThreadFactory factory = new GameBootThreadFactory(name);

        Executor exe = Executors.newFixedThreadPool(fiberPoolSize, factory);

        return new FiberExecutorScheduler(name, exe, null, true);
    }

    /**
     * Fiber fork join scheduler.
     *
     * @return the fiber fork join scheduler
     */
    @Bean
    @Primary
    public FiberForkJoinScheduler fiberForkJoinScheduler() {
        String name = isEmpty(fiberForkJoinName) ? "Fiber Fork Join Scheduler" : fiberForkJoinName;

        return new FiberForkJoinScheduler(name, fiberForkJoinPoolSize, null, true);
    }
}