com.github.gwtcannonjs.client.objects.Spring.java Source code

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// The MIT License (MIT)
// Copyright (c) 2015 Jrmie Gottero

package com.github.gwtcannonjs.client.objects;

import com.github.gwtcannonjs.client.math.Vec3;
import com.google.gwt.core.client.JavaScriptObject;

/**
 * A spring, connecting two bodies.
 */
public class Spring extends JavaScriptObject {
    protected Spring() {
        // A JavaScriptObject cannot be created directly
    }

    /**
     * Rest length of the spring.
     */
    public final native double getRestLength() /*-{
                                               return this.restLength;
                                               }-*/;

    /**
     * Rest length of the spring.
     */
    public final native void setRestLength(double restLength) /*-{
                                                              this.restLength = restLength;
                                                              }-*/;

    /**
     * Rest length of the spring.
     */
    public final native Spring withRestLength(double restLength) /*-{
                                                                 this.restLength = restLength;
                                                                 return this;
                                                                 }-*/;

    /**
     * Stiffness of the spring.
     */
    public final native double getStiffness() /*-{
                                              return this.stiffness;
                                              }-*/;

    /**
     * Stiffness of the spring.
     */
    public final native void setStiffness(double stiffness) /*-{
                                                            this.stiffness = stiffness;
                                                            }-*/;

    /**
     * Stiffness of the spring.
     */
    public final native Spring withStiffness(double stiffness) /*-{
                                                               this.stiffness = stiffness;
                                                               return this;
                                                               }-*/;

    /**
     * Damping of the spring.
     */
    public final native double getDamping() /*-{
                                            return this.damping;
                                            }-*/;

    /**
     * Damping of the spring.
     */
    public final native void setDamping(double damping) /*-{
                                                        this.damping = damping;
                                                        }-*/;

    /**
     * Damping of the spring.
     */
    public final native Spring withDamping(double damping) /*-{
                                                           this.damping = damping;
                                                           return this;
                                                           }-*/;

    /**
     * First connected body.
     */
    public final native Body getBodyA() /*-{
                                        return this.bodyA;
                                        }-*/;

    /**
     * First connected body.
     */
    public final native void setBodyA(Body bodyA) /*-{
                                                  this.bodyA = bodyA;
                                                  }-*/;

    /**
     * First connected body.
     */
    public final native Spring withBodyA(Body bodyA) /*-{
                                                     this.bodyA = bodyA;
                                                     return this;
                                                     }-*/;

    /**
     * Second connected body.
     */
    public final native Body getBodyB() /*-{
                                        return this.bodyB;
                                        }-*/;

    /**
     * Second connected body.
     */
    public final native void setBodyB(Body bodyB) /*-{
                                                  this.bodyB = bodyB;
                                                  }-*/;

    /**
     * Second connected body.
     */
    public final native Spring withBodyB(Body bodyB) /*-{
                                                     this.bodyB = bodyB;
                                                     return this;
                                                     }-*/;

    /**
     * Anchor for bodyA in local bodyA coordinates.
     */
    public final native Vec3 getLocalAnchorA() /*-{
                                               return this.localAnchorA;
                                               }-*/;

    /**
     * Anchor for bodyA in local bodyA coordinates.
     */
    public final native void setLocalAnchorA(Vec3 localAnchorA) /*-{
                                                                this.localAnchorA = localAnchorA;
                                                                }-*/;

    /**
     * Anchor for bodyA in local bodyA coordinates.
     */
    public final native Spring withLocalAnchorA(Vec3 localAnchorA) /*-{
                                                                   this.localAnchorA = localAnchorA;
                                                                   return this;
                                                                   }-*/;

    /**
     * Anchor for bodyB in local bodyB coordinates.
     */
    public final native Vec3 getLocalAnchorB() /*-{
                                               return this.localAnchorB;
                                               }-*/;

    /**
     * Anchor for bodyB in local bodyB coordinates.
     */
    public final native void setLocalAnchorB(Vec3 localAnchorB) /*-{
                                                                this.localAnchorB = localAnchorB;
                                                                }-*/;

    /**
     * Anchor for bodyB in local bodyB coordinates.
     */
    public final native Spring withLocalAnchorB(Vec3 localAnchorB) /*-{
                                                                   this.localAnchorB = localAnchorB;
                                                                   return this;
                                                                   }-*/;

    /**
     * Set the anchor point on body A, using world coordinates.
     * @param worldAnchorA
     */
    public final native void setWorldAnchorA(Vec3 worldAnchorA) /*-{
                                                                this.setWorldAnchorA(worldAnchorA);
                                                                }-*/;

    /**
     * Set the anchor point on body B, using world coordinates.
     * @param worldAnchorB
     */
    public final native void setWorldAnchorB(Vec3 worldAnchorB) /*-{
                                                                this.setWorldAnchorB(worldAnchorB);
                                                                }-*/;

    /**
     * Get the anchor point on body A, in world coordinates.
     * @param result The vector to store the result in.
     */
    public final native void getWorldAnchorA(Vec3 result) /*-{
                                                          this.getWorldAnchorA(result);
                                                          }-*/;

    /**
     * Get the anchor point on body B, in world coordinates.
     * @param result The vector to store the result in.
     */
    public final native void getWorldAnchorB(Vec3 result) /*-{
                                                          this.getWorldAnchorB(result);
                                                          }-*/;

    /**
     * Apply the spring force to the connected bodies.
     */
    public final native void applyForce() /*-{
                                          this.applyForce();
                                          }-*/;

}