com.gameminers.mav.component.Component.java Source code

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Here is the source code for com.gameminers.mav.component.Component.java

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/*
 * This file is part of Mav.
 *
 * Mav is free software: you can redistribute it and/or modify it under the terms
 * of the GNU Lesser General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * Mav is distributed in the hope that it will be useful, but WITHOUT ANY
 * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
 * PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public License along
 * with Mav. If not, see <http://www.gnu.org/licenses/>.
 */
package com.gameminers.mav.component;

import org.lwjgl.opengl.GL11;

public abstract class Component {
    protected float x;
    protected float y;
    protected float z;
    protected float width;
    protected float height;

    public final void render() {
        GL11.glPushMatrix();
        GL11.glTranslatef(x, y, z);
        doRender();
        GL11.glPopMatrix();
    }

    public abstract void keyDown(int k, char c, long nanos);

    public abstract void keyUp(int k, char c, long nanos);

    public abstract void mouseMove(int x, int y, long nanos);

    public abstract void mouseDown(int x, int y, int button, long nanos);

    public abstract void mouseUp(int x, int y, int button, long nanos);

    public abstract void mouseWheel(int x, int y, int dWheel, long nanos);

    public abstract void doRender();

    public float getX() {
        return x;
    }

    public float getY() {
        return y;
    }

    public float getWidth() {
        return width;
    }

    public float getHeight() {
        return height;
    }

    public void setX(float x) {
        this.x = x;
    }

    public void setY(float y) {
        this.y = y;
    }

    public void setWidth(float width) {
        this.width = width;
    }

    public void setHeight(float height) {
        this.height = height;
    }

}