Java tutorial
/* ********************************************************************* * * This file is part of Full Metal Galaxy. * http://www.fullmetalgalaxy.com * * Full Metal Galaxy is free software: you can redistribute it and/or * modify it under the terms of the GNU Affero General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. * * Full Metal Galaxy is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public * License along with Full Metal Galaxy. * If not, see <http://www.gnu.org/licenses/>. * * Copyright 2010 to 2015 Vincent Legendre * * *********************************************************************/ package com.fullmetalgalaxy.client.widget; import com.fullmetalgalaxy.client.AppRoot; import com.fullmetalgalaxy.client.event.ModelUpdateEvent; import com.fullmetalgalaxy.client.game.GameEngine; import com.fullmetalgalaxy.model.Company; import com.fullmetalgalaxy.model.GameType; import com.google.gwt.event.dom.client.ChangeEvent; import com.google.gwt.event.dom.client.ChangeHandler; import com.google.gwt.event.logical.shared.ValueChangeEvent; import com.google.gwt.event.logical.shared.ValueChangeHandler; import com.google.gwt.user.client.ui.CheckBox; import com.google.gwt.user.client.ui.Composite; import com.google.gwt.user.client.ui.DisclosurePanel; import com.google.gwt.user.client.ui.HorizontalPanel; import com.google.gwt.user.client.ui.Label; import com.google.gwt.user.client.ui.ListBox; import com.google.gwt.user.client.ui.TextBox; import com.google.gwt.user.client.ui.VerticalPanel; /** * @author vlegendr * * display and edit game ConfigGameTime */ public class WgtGameHeaderAdvanced extends Composite implements ModelUpdateEvent.Handler { // UI // TODO i18n private DisclosurePanel m_dpanel = new DisclosurePanel("Options avances"); private TextBox m_password = new TextBox(); private CheckBox m_training = new CheckBox(); private ListBox m_maxTeamAllowed = new ListBox(); /** * */ public WgtGameHeaderAdvanced() { super(); VerticalPanel vpanel = new VerticalPanel(); vpanel.add(new Label("Mot de passe si partie priv :")); m_password.addValueChangeHandler(new ValueChangeHandler<String>() { @Override public void onValueChange(ValueChangeEvent<String> p_event) { GameEngine.model().getGame().setPassword(m_password.getText()); AppRoot.getEventBus().fireEvent(new ModelUpdateEvent(GameEngine.model())); } }); vpanel.add(m_password); HorizontalPanel hPanel = new HorizontalPanel(); hPanel.add(new Label("Partie d'entrainement (ne compte pas au classement) :")); m_training.addValueChangeHandler(new ValueChangeHandler<Boolean>() { @Override public void onValueChange(ValueChangeEvent<Boolean> p_event) { GameEngine.model().getGame() .setGameType(m_training.getValue() ? GameType.Initiation : GameType.Initiation); } }); hPanel.add(m_training); vpanel.add(hPanel); hPanel = new HorizontalPanel(); hPanel.add(new Label("quipes :")); m_maxTeamAllowed.addItem("Pas d'quipe", "0"); for (int i = 2; i < Company.values().length; i++) { m_maxTeamAllowed.addItem("" + i); } m_maxTeamAllowed.addChangeHandler(new ChangeHandler() { @Override public void onChange(ChangeEvent p_event) { int i = 0; try { i = Integer.parseInt(m_maxTeamAllowed.getValue(m_maxTeamAllowed.getSelectedIndex())); } catch (NumberFormatException e) { } GameEngine.model().getGame().setMaxTeamAllowed(i); } }); // init team count selection if (GameEngine.model().getGame().getMaxTeamAllowed() == 0) { m_maxTeamAllowed.setItemSelected(0, true); } else { m_maxTeamAllowed.setItemSelected(GameEngine.model().getGame().getMaxTeamAllowed() - 1, true); } hPanel.add(m_maxTeamAllowed); vpanel.add(hPanel); // fill UI onModelUpdate(GameEngine.model()); m_dpanel.add(vpanel); initWidget(m_dpanel); // receive all model change AppRoot.getEventBus().addHandler(ModelUpdateEvent.TYPE, this); } public void setReadOnly(boolean p_readOnly) { m_password.setEnabled(!p_readOnly); m_training.setEnabled(!p_readOnly); m_maxTeamAllowed.setEnabled(!p_readOnly); } @Override public void onModelUpdate(GameEngine p_modelSender) { m_training.setValue(GameEngine.model().getGame().getGameType() == GameType.Initiation); } }