com.fullmetalgalaxy.client.game.context.WgtContextLand.java Source code

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Here is the source code for com.fullmetalgalaxy.client.game.context.WgtContextLand.java

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/* *********************************************************************
 *
 *  This file is part of Full Metal Galaxy.
 *  http://www.fullmetalgalaxy.com
 *
 *  Full Metal Galaxy is free software: you can redistribute it and/or 
 *  modify it under the terms of the GNU Affero General Public License
 *  as published by the Free Software Foundation, either version 3 of 
 *  the License, or (at your option) any later version.
 *
 *  Full Metal Galaxy is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Affero General Public License for more details.
 *
 *  You should have received a copy of the GNU Affero General Public 
 *  License along with Full Metal Galaxy.  
 *  If not, see <http://www.gnu.org/licenses/>.
 *
 *  Copyright 2010 to 2015 Vincent Legendre
 *
 * *********************************************************************/
package com.fullmetalgalaxy.client.game.context;

import com.fullmetalgalaxy.client.game.GameEngine;
import com.fullmetalgalaxy.model.BoardFireCover;
import com.fullmetalgalaxy.model.EnuColor;
import com.fullmetalgalaxy.model.LandType;
import com.fullmetalgalaxy.model.constant.FmpConstant;
import com.fullmetalgalaxy.model.persist.gamelog.EventsPlayBuilder;
import com.fullmetalgalaxy.model.ressources.Messages;
import com.google.gwt.user.client.ui.Composite;
import com.google.gwt.user.client.ui.HTML;
import com.google.gwt.user.client.ui.VerticalPanel;

/**
 * @author Vincent Legendre
 * display the selected token informations
 */
public class WgtContextLand extends Composite {
    private VerticalPanel m_panel = new VerticalPanel();
    private long m_actionLastUpdate = 0;

    /**
     * 
     */
    public WgtContextLand() {
        super();
        m_panel.setSize("100%", "100%");
        initWidget(m_panel);
    }

    public void redraw() {
        assert GameEngine.model() != null;
        EventsPlayBuilder actionBuilder = GameEngine.model().getActionBuilder();
        if (actionBuilder.getLastUpdate().getTime() != m_actionLastUpdate) {
            assert GameEngine.model() != null;
            m_panel.clear();
            LandType land2Display = GameEngine.model().getGame().getLand(actionBuilder.getSelectedPosition());

            // int pxHexWidth = FmpConstant.getHexWidth( EnuZoom.Medium );
            int pxHexHeight = FmpConstant.getHexHeight(GameEngine.model().getZoomDisplayed());

            // display land itself
            String landStr = Messages.getLandString(0, land2Display);
            m_panel.add(new HTML(landStr));
            m_panel.add(new HTML(
                    "<div style=\"height: " + pxHexHeight + "px;\" class=\"fmp-" + land2Display + "\"></div>"));

            // display firecover
            BoardFireCover firecover = GameEngine.model().getGame().getBoardFireCover();
            for (int iColor = 0; iColor < EnuColor.getTotalNumberOfColor(); iColor++) {
                EnuColor color = EnuColor.getColorFromIndex(iColor);
                byte fireCount = firecover.getFireCover(actionBuilder.getSelectedPosition(), color);
                byte disableFireCount = firecover.getDisabledFireCover(actionBuilder.getSelectedPosition(), color);
                if (fireCount != 0 || disableFireCount != 0) {
                    m_panel.add(new HTML("couverture de feu " + Messages.getColorString(0, color.getValue()) + ": "
                            + fireCount + " (+" + disableFireCount + ")"));
                }
            }
        }
    }
}