Java tutorial
/* * MultiServer - Multiple Server Communication Application * Copyright (C) 2015 Kyle Fricilone * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.friz.game.network; import com.friz.game.GameServer; import com.friz.network.event.Event; import com.friz.network.event.EventLink; import io.netty.channel.ChannelHandlerContext; import io.netty.channel.SimpleChannelInboundHandler; /** * Created by Kyle Fricilone on 9/8/2015. */ public class GameChannelHandler extends SimpleChannelInboundHandler<Event> { private final GameServer server; public GameChannelHandler(GameServer s) { this.server = s; } @Override public void channelActive(ChannelHandlerContext ctx) { System.out.println("[GameServer] Channel Connected from: " + ctx.channel().remoteAddress().toString()); ctx.channel().attr(server.getAttr()).set(new GameSessionContext(ctx.channel(), server)); } @Override protected void channelRead0(ChannelHandlerContext ctx, Event msg) throws Exception { server.getHub().onLink(new EventLink(msg, ctx.channel().attr(server.getAttr()).get())); } }