Java tutorial
package com.freyja.FES.client.renderers; import com.freyja.FES.client.models.ModelInjector; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; import org.lwjgl.opengl.GL11; /** * @author Freyja * Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) */ @SideOnly(Side.CLIENT) public class ItemRenderInjector implements IItemRenderer { private ModelInjector modelInjector; public ItemRenderInjector() { modelInjector = new ModelInjector(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case ENTITY: renderInjector(0f, 0f, 0, 0.5f); } } private void renderInjector(float x, float y, float z, float scale) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glTranslatef(x, y, z); GL11.glScalef(scale, scale, scale); GL11.glRotatef(180f, 0f, 1f, 0f); FMLClientHandler.instance().getClient().renderEngine.bindTexture("/mods/FES/textures/injector.png"); modelInjector.render(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }