Java tutorial
package com.freyja.FES.client.models; import com.freyja.FES.common.Network.RoutingEntity; import cpw.mods.fml.client.FMLClientHandler; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.model.ModelBase; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; import net.minecraftforge.common.ForgeDirection; import org.lwjgl.opengl.GL11; /** * @author Freyja * Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) */ @SideOnly(Side.CLIENT) public class ModelInjector extends ModelBase { private IModelCustom modelInjector; public ModelInjector() { modelInjector = AdvancedModelLoader.loadModel("/mods/FES/models/injector.obj"); } public void render() { modelInjector.renderAll(); } public void render(RoutingEntity te, double x, double y, double z) { GL11.glPushMatrix(); GL11.glTranslatef((float) x + 0.5f, (float) y, (float) z + 0.5f); ForgeDirection orientation = te.getOrientation(); if (orientation == ForgeDirection.DOWN) { GL11.glRotatef(180, 1, 0, 0); GL11.glTranslatef(0, -1f, 0f); } if (orientation == ForgeDirection.SOUTH) { GL11.glRotatef(90, 1, 0, 0); GL11.glTranslatef(0, -.5f, -.5f); } if (orientation == ForgeDirection.NORTH) { GL11.glRotatef(90, -1, 0, 0); GL11.glTranslatef(0, -.5f, .5f); } if (orientation == ForgeDirection.WEST) { GL11.glRotatef(90, 0, 0, 1); GL11.glTranslatef(.5f, -.5f, 0); } if (orientation == ForgeDirection.EAST) { GL11.glRotatef(90, 0, 0, -1); GL11.glTranslatef(-.5f, -.5f, 0); } GL11.glScalef(0.5f, 0.5f, 0.5f); FMLClientHandler.instance(). getClient() .renderEngine.bindTexture("/mods/FES/textures/injector.png"); this. render(); GL11.glPopMatrix(); } }