com.flowpowered.network.NetworkServer.java Source code

Java tutorial

Introduction

Here is the source code for com.flowpowered.network.NetworkServer.java

Source

/*
 * This file is part of Flow Network, licensed under the MIT License (MIT).
 *
 * Copyright (c) 2013 Flow Powered <https://flowpowered.com/>
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */
package com.flowpowered.network;

import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.util.concurrent.Future;
import io.netty.util.concurrent.GenericFutureListener;

import java.net.SocketAddress;

/**
 * This class defines an easy, general way to start a server. It is recommended that any server use or extend this class.
 */
public abstract class NetworkServer implements ConnectionManager {
    /**
     * The {@link ServerBootstrap} used to initialize Netty.
     */
    private final ServerBootstrap bootstrap = new ServerBootstrap();
    private final EventLoopGroup bossGroup = new NioEventLoopGroup();
    private final EventLoopGroup workerGroup = new NioEventLoopGroup();

    public NetworkServer() {
        bootstrap.group(bossGroup, workerGroup).channel(NioServerSocketChannel.class)
                .childHandler(new BasicChannelInitializer(this)).childOption(ChannelOption.TCP_NODELAY, true)
                .childOption(ChannelOption.SO_KEEPALIVE, true);
    }

    public ChannelFuture bind(final SocketAddress address) {
        return bootstrap.bind(address).addListener(f -> {
            if (f.isSuccess()) {
                onBindSuccess(address);
            } else {
                onBindFailure(address, f.cause());
            }
        });
    }

    /**
     * Called when a bind is successfully made.
     * @param address The address we are now bound too.
     */
    public void onBindSuccess(SocketAddress address) {
    }

    /**
     * Called when a bind fails.
     * @param address The address we attempted to bind too.
     * @param t The cause of why the binding failed. This can be null.
     */
    public void onBindFailure(SocketAddress address, Throwable t) {
    }

    @Override
    public void shutdown() {
        workerGroup.shutdownGracefully();
        bossGroup.shutdownGracefully();
    }
}