com.dva217.shadowchess.app.BaseGameUtils.BaseGameActivity.java Source code

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/*
 * Copyright (C) 2013 Google Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.dva217.shadowchess.app.BaseGameUtils;

import android.content.Context;
import android.content.Intent;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import android.util.Log;
import android.view.Display;
import android.view.WindowManager;

import com.dva217.shadowchess.app.GameActivity;
import com.google.android.gms.common.api.GoogleApiClient;
import com.google.android.gms.games.multiplayer.turnbased.TurnBasedMatch;
import com.google.android.gms.games.multiplayer.turnbased.TurnBasedMatchConfig;

import java.util.ArrayList;

/**
 * Example base class for games. This implementation takes care of setting up
 * the API client object and managing its lifecycle. Subclasses only need to
 * override the @link{#onSignInSucceeded} and @link{#onSignInFailed} abstract
 * methods. To initiate the sign-in flow when the user clicks the sign-in
 * button, subclasses should call @link{#beginUserInitiatedSignIn}. By default,
 * this class only instantiates the GoogleApiClient object. If the PlusClient or
 * AppStateClient objects are also wanted, call the BaseGameActivity(int)
 * constructor and specify the requested clients. For example, to request
 * PlusClient and GamesClient, use BaseGameActivity(CLIENT_GAMES | CLIENT_PLUS).
 * To request all available clients, use BaseGameActivity(CLIENT_ALL).
 * Alternatively, you can also specify the requested clients via
 * @link{#setRequestedClients}, but you must do so before @link{#onCreate}
 * gets called, otherwise the call will have no effect.
 *
 * @author Bruno Oliveira (Google)
 */
public abstract class BaseGameActivity extends FragmentActivity implements GameHelper.GameHelperListener {

    // The game helper object. This class is mainly a wrapper around this object.
    protected GameHelper mHelper;

    // We expose these constants here because we don't want users of this class
    // to have to know about GameHelper at all.
    public static final int CLIENT_GAMES = GameHelper.CLIENT_GAMES;
    public static final int CLIENT_APPSTATE = GameHelper.CLIENT_APPSTATE;
    public static final int CLIENT_PLUS = GameHelper.CLIENT_PLUS;
    public static final int CLIENT_ALL = GameHelper.CLIENT_ALL;

    public static MediaPlayer mediaPlayer;

    public static android.graphics.Point screenSize;
    public static TurnBasedMatch match;
    public static boolean myTurn;
    public static TurnBasedMatchConfig tbmc;

    // Requested clients. By default, that's just the games client.
    protected int mRequestedClients = CLIENT_GAMES;

    private final static String TAG = "BaseGameActivity";
    protected boolean mDebugLog = false;

    /** Constructs a BaseGameActivity with default client (GamesClient). */
    protected BaseGameActivity() {
        super();
    }

    /**
     * Constructs a BaseGameActivity with the requested clients.
     * @param requestedClients The requested clients (a combination of CLIENT_GAMES,
     *         CLIENT_PLUS and CLIENT_APPSTATE).
     */
    protected BaseGameActivity(int requestedClients) {
        super();
        setRequestedClients(requestedClients);
    }

    /**
     * Sets the requested clients. The preferred way to set the requested clients is
     * via the constructor, but this method is available if for some reason your code
     * cannot do this in the constructor. This must be called before onCreate or getGameHelper()
     * in order to have any effect. If called after onCreate()/getGameHelper(), this method
     * is a no-op.
     *
     * @param requestedClients A combination of the flags CLIENT_GAMES, CLIENT_PLUS
     *         and CLIENT_APPSTATE, or CLIENT_ALL to request all available clients.
     */
    protected void setRequestedClients(int requestedClients) {
        mRequestedClients = requestedClients;
    }

    public GameHelper getGameHelper() {
        if (mHelper == null) {
            mHelper = new GameHelper(this, mRequestedClients);
            mHelper.enableDebugLog(mDebugLog);
        }
        return mHelper;
    }

    @Override
    protected void onCreate(Bundle b) {
        super.onCreate(b);
        if (mHelper == null) {
            getGameHelper();
        }
        mHelper.setup(this);
    }

    @Override
    protected void onStart() {
        super.onStart();
        mHelper.onStart(this);
    }

    @Override
    protected void onStop() {
        super.onStop();
        mHelper.onStop();
    }

    @Override
    protected void onActivityResult(int request, int response, Intent data) {
        super.onActivityResult(request, response, data);
        mHelper.onActivityResult(request, response, data);
    }

    protected GoogleApiClient getApiClient() {
        return mHelper.getApiClient();
    }

    protected boolean isSignedIn() {
        return mHelper.isSignedIn();
    }

    protected void beginUserInitiatedSignIn() {
        mHelper.beginUserInitiatedSignIn();
    }

    protected void signOut() {
        mHelper.signOut();
    }

    protected void showAlert(String message) {
        mHelper.makeSimpleDialog(message).show();
    }

    protected void showAlert(String title, String message) {
        mHelper.makeSimpleDialog(title, message).show();
    }

    protected void enableDebugLog(boolean enabled) {
        mDebugLog = true;
        if (mHelper != null) {
            mHelper.enableDebugLog(enabled);
        }
    }

    @Deprecated
    protected void enableDebugLog(boolean enabled, String tag) {
        Log.w(TAG, "BaseGameActivity.enabledDebugLog(bool,String) is " + "deprecated. Use enableDebugLog(boolean)");
        enableDebugLog(enabled);
    }

    protected String getInvitationId() {
        return mHelper.getInvitationId();
    }

    protected void reconnectClient() {
        mHelper.reconnectClient();
    }

    protected boolean hasSignInError() {
        return mHelper.hasSignInError();
    }

    protected GameHelper.SignInFailureReason getSignInError() {
        return mHelper.getSignInError();
    }

    // Returns a point containing the width and height of the device screen.
    protected android.graphics.Point getScreenMetrics() {
        WindowManager wm = (WindowManager) BaseGameActivity.this.getSystemService(Context.WINDOW_SERVICE);
        Display display = wm.getDefaultDisplay();
        android.graphics.Point point = new android.graphics.Point();
        display.getSize(point);
        return point;
    }

    protected void startGame() {
        myTurn = true;
        startActivity(new Intent(this, GameActivity.class));
    }

    protected void matchJoin() {
        System.out.println("matchJoin() start");
        int status = match.getStatus();
        int turnStatus = match.getTurnStatus();

        switch (status) {
        case TurnBasedMatch.MATCH_STATUS_CANCELED:
            showWarning("Canceled!", "This game was canceled!");
            return;
        case TurnBasedMatch.MATCH_STATUS_EXPIRED:
            showWarning("Expired!", "This game is expired.  So sad!");
            return;
        case TurnBasedMatch.MATCH_STATUS_AUTO_MATCHING:
            showWarning("Waiting for auto-match...", "We're still waiting for an automatch partner.");
            return;
        case TurnBasedMatch.MATCH_STATUS_COMPLETE:
            if (turnStatus == TurnBasedMatch.MATCH_TURN_STATUS_COMPLETE) {
                showWarning("Complete!",
                        "This game is over; someone finished it, and so did you!  There is nothing to be done.");
                break;
            }

            // Note that in this state, you must still call "Finish" yourself,
            // so we allow this to continue.
            showWarning("Complete!", "This game is over; someone finished it!  You can only finish it now.");
        }

        // OK, it's active. Check on turn status.
        switch (turnStatus) {
        case TurnBasedMatch.MATCH_TURN_STATUS_MY_TURN:
            //mTurnData = SkeletonTurn.unpersist(mMatch.getData());
            //setGameplayUI();
            myTurn = true;
            startGame();
            return;
        case TurnBasedMatch.MATCH_TURN_STATUS_THEIR_TURN:
            // Should return results.
            showWarning("Alas...", "It's not your turn.");
            myTurn = false;
            startGame();
            break;
        case TurnBasedMatch.MATCH_TURN_STATUS_INVITED:
            showWarning("Good inititative!", "Still waiting for invitations.\n\nBe patient!");
        }
        System.out.println("matchJoin() end");
    }

    // Generic warning/info dialog
    public void showWarning(String title, String message) {
        System.out.println(title + ":" + message);
        /*AlertDialog.Builder alertDialogBuilder = new AlertDialog.Builder(this);
            
        // set title
        alertDialogBuilder.setTitle(title).setMessage(message);
            
        // set dialog message
        alertDialogBuilder.setCancelable(false).setPositiveButton("OK",
            new DialogInterface.OnClickListener() {
                @Override
                public void onClick(DialogInterface dialog, int id) {
                    // if this button is clicked, close
                    // current activity
                }
            });
            
        // create alert dialog
        mAlertDialog = alertDialogBuilder.create();
            
        // show it
        mAlertDialog.show();*/
    }
}