Java tutorial
package com.dechiridas.letsmod.client.gui.inventory; import org.lwjgl.opengl.GL11; import com.dechiridas.letsmod.inventory.ContainerGenericFurnace; import com.dechiridas.letsmod.lib.Textures; import com.dechiridas.letsmod.tileentity.TileEntityGenericFurnace; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.StatCollector; /** * LetsMod Mod * * GuiGenericFurnace * * @author dechiridas * @license Lesser GNU Public License v3 (http://www.gnu.org/licenses/lgpl.html) */ public class GuiGenericFurnace extends GuiContainer { public GuiGenericFurnace(InventoryPlayer inventoryPlayer, TileEntityGenericFurnace tileEntity) { super(new ContainerGenericFurnace(inventoryPlayer, tileEntity)); } @Override protected void drawGuiContainerBackgroundLayer(float f, int i, int j) { // Draw your GUI here, only thing you need to change is the path GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); this.mc.renderEngine.bindTexture(Textures.GUI_GENERIC_FURNACE); int xStart = (width - xSize) / 2; int yStart = (height - ySize) / 2; this.drawTexturedModalRect(xStart, yStart, 0, 0, xSize, ySize); } @Override protected void drawGuiContainerForegroundLayer(int param1, int param2) { // Draw text and stuff here // The parameters for drawString are: string, x, y, color fontRenderer.drawString("Generic Furnace", 8, 6, 4210752); // Draws "Inventory" or your regional equivalent fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752); } }