com.cssweb.network.NettyServerInitializer.java Source code

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/*
 * Copyright 2012 The Netty Project
 *
 * The Netty Project licenses this file to you under the Apache License,
 * version 2.0 (the "License"); you may not use this file except in compliance
 * with the License. You may obtain a copy of the License at:
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations
 * under the License.
 */
package com.cssweb.network;

import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.socket.SocketChannel;

import java.util.concurrent.BlockingQueue;

public class NettyServerInitializer extends ChannelInitializer<SocketChannel> {

    private BlockingQueue<CustomMessage> queue;

    public NettyServerInitializer(BlockingQueue<CustomMessage> queue) {
        this.queue = queue;
    }

    @Override
    public void initChannel(SocketChannel ch) throws Exception {
        ChannelPipeline pipeline = ch.pipeline();

        // Enable stream compression (you can remove these two if unnecessary)
        //pipeline.addLast("deflater", ZlibCodecFactory.newZlibEncoder(ZlibWrapper.GZIP));
        //pipeline.addLast("inflater", ZlibCodecFactory.newZlibDecoder(ZlibWrapper.GZIP));

        // Add the number codec first,
        pipeline.addLast("decoder", new CustomDecoder());
        pipeline.addLast("encoder", new CustomEncoder());

        // and then business logic.
        // Please note we create a handler for every new channel
        // because it has stateful properties.
        pipeline.addLast("handler", new NettyServerHandler(queue));
    }
}