Java tutorial
/* * Copyright (C) 2012 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.comic.lazyupload.image; import java.net.URL; import java.util.Queue; import java.util.concurrent.BlockingQueue; import java.util.concurrent.LinkedBlockingQueue; import java.util.concurrent.ThreadPoolExecutor; import java.util.concurrent.TimeUnit; import android.os.Handler; import android.os.Looper; import android.os.Message; import android.support.v4.util.LruCache; import com.comic.lazyupload.Loge; import com.comic.lazyupload.R; /** * This class creates pools of background threads for downloading Picasa images * from the web, based on URLs retrieved from Picasa's featured images RSS feed. * The class is implemented as a singleton; the only way to get an PhotoManager * instance is to call {@link #getInstance}. * <p> * The class sets the pool size and cache size based on the particular operation * it's performing. The algorithm doesn't apply to all situations, so if you * re-use the code to implement a pool of threads for your own app, you will * have to come up with your choices for pool size, cache size, and so forth. In * many cases, you'll have to set some numbers arbitrarily and then measure the * impact on performance. * <p> * This class actually uses two threadpools in order to limit the number of * simultaneous image decoding threads to the number of available processor * cores. * <p> * Finally, this class defines a handler that communicates back to the UI thread * to change the bitmap to reflect the state. */ @SuppressWarnings("unused") public class PhotoManager { /* * Status indicators */ static final int DOWNLOAD_FAILED = -1; static final int DOWNLOAD_STARTED = 1; static final int DOWNLOAD_COMPLETE = 2; static final int DECODE_STARTED = 3; static final int TASK_COMPLETE = 4; // Sets the size of the storage that's used to cache images private static final int IMAGE_CACHE_SIZE = 1024 * 1024 * 4; // Sets the amount of time an idle thread will wait for a task before // terminating private static final int KEEP_ALIVE_TIME = 1; // Sets the Time Unit to seconds private static final TimeUnit KEEP_ALIVE_TIME_UNIT; // Sets the initial threadpool size to 8 private static final int CORE_POOL_SIZE = 8; // Sets the maximum threadpool size to 8 private static final int MAXIMUM_POOL_SIZE = 8; /* * NOTE: This is the number of total available cores. On current versions of * Android, with devices that use plug-and-play cores, this will return less * than the total number of cores. The total number of cores is not * available in current Android implementations. */ private static int NUMBER_OF_CORES = Runtime.getRuntime().availableProcessors(); /* * Creates a cache of byte arrays indexed by image URLs. As new items are * added to the cache, the oldest items are ejected and subject to garbage * collection. */ private final LruCache<URL, byte[]> mPhotoCache; // A queue of Runnables for the image download pool private final BlockingQueue<Runnable> mDownloadWorkQueue; // A queue of Runnables for the image decoding pool private final BlockingQueue<Runnable> mDecodeWorkQueue; // A queue of PhotoManager tasks. Tasks are handed to a ThreadPool. private final Queue<PhotoTask> mPhotoTaskWorkQueue; // A managed pool of background download threads private final ThreadPoolExecutor mDownloadThreadPool; // A managed pool of background decoder threads private final ThreadPoolExecutor mDecodeThreadPool; // An object that manages Messages in a Thread private Handler mHandler; // A single instance of PhotoManager, used to implement the singleton // pattern private static PhotoManager sInstance = null; // A static block that sets class fields static { // The time unit for "keep alive" is in seconds KEEP_ALIVE_TIME_UNIT = TimeUnit.SECONDS; // Creates a single static instance of PhotoManager sInstance = new PhotoManager(); } /** * Constructs the work queues and thread pools used to download and decode * images. */ private PhotoManager() { /* * Creates a work queue for the pool of Thread objects used for * downloading, using a linked list queue that blocks when the queue is * empty. */ mDownloadWorkQueue = new LinkedBlockingQueue<Runnable>(); /* * Creates a work queue for the pool of Thread objects used for * decoding, using a linked list queue that blocks when the queue is * empty. */ mDecodeWorkQueue = new LinkedBlockingQueue<Runnable>(); /* * Creates a work queue for the set of of task objects that control * downloading and decoding, using a linked list queue that blocks when * the queue is empty. */ mPhotoTaskWorkQueue = new LinkedBlockingQueue<PhotoTask>(); /* * Creates a new pool of Thread objects for the download work queue */ mDownloadThreadPool = new ThreadPoolExecutor(CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_TIME, KEEP_ALIVE_TIME_UNIT, mDownloadWorkQueue); /* * Creates a new pool of Thread objects for the decoding work queue */ mDecodeThreadPool = new ThreadPoolExecutor(NUMBER_OF_CORES, NUMBER_OF_CORES, KEEP_ALIVE_TIME, KEEP_ALIVE_TIME_UNIT, mDecodeWorkQueue); // Instantiates a new cache based on the cache size estimate mPhotoCache = new LruCache<URL, byte[]>(IMAGE_CACHE_SIZE) { /* * This overrides the default sizeOf() implementation to return the * correct size of each cache entry. */ @Override protected int sizeOf(URL paramURL, byte[] paramArrayOfByte) { return paramArrayOfByte.length; } }; /* * Instantiates a new anonymous Handler object and defines its * handleMessage() method. The Handler *must* run on the UI thread, * because it moves photo Bitmaps from the PhotoTask object to the View * object. To force the Handler to run on the UI thread, it's defined as * part of the PhotoManager constructor. The constructor is invoked when * the class is first referenced, and that happens when the View invokes * startDownload. Since the View runs on the UI Thread, so does the * constructor and the Handler. */ mHandler = new Handler(Looper.getMainLooper()) { /* * handleMessage() defines the operations to perform when the * Handler receives a new Message to process. */ @Override public void handleMessage(Message inputMessage) { // Gets the image task from the incoming Message object. PhotoTask photoTask = (PhotoTask) inputMessage.obj; // Sets an PhotoView that's a weak reference to the // input ImageView PhotoView localView = photoTask.getPhotoView(); // If this input view isn't null if (localView != null) { /* * Gets the URL of the *weak reference* to the input * ImageView. The weak reference won't have changed, even if * the input ImageView has. */ URL localURL = localView.getLocation(); /* * Compares the URL of the input ImageView to the URL of the * weak reference. Only updates the bitmap in the ImageView * if this particular Thread is supposed to be serving the * ImageView. */ int downloadingImageId = localView.getCustomDownloadingImage(); int failImageId = localView.getCustomFailImage(); if (photoTask.getImageURL() == localURL) /* * Chooses the action to take, based on the incoming * message */ switch (inputMessage.what) { // If the download has started, sets background color to // dark green case DOWNLOAD_STARTED: Loge.i("DOWNLOAD_STARTED"); localView.setStatusResource(downloadingImageId); break; /* * If the download is complete, but the decode is * waiting, sets the background color to golden yellow */ case DOWNLOAD_COMPLETE: // Sets background color to golden yellow Loge.i("DOWNLOAD_COMPLETE"); localView.setStatusResource(downloadingImageId); break; // If the decode has started, sets background color to // orange case DECODE_STARTED: Loge.i("DECODE_STARTED"); localView.setStatusResource(downloadingImageId); break; /* * The decoding is done, so this sets the ImageView's * bitmap to the bitmap in the incoming message */ case TASK_COMPLETE: Loge.i("TASK_COMPLETE"); localView.setImageBitmap(photoTask.getImage()); recycleTask(photoTask); break; // The download failed, sets the background color to // dark red case DOWNLOAD_FAILED: Loge.i("DOWNLOAD_FAILED"); localView.setStatusResource(downloadingImageId); // Attempts to re-use the Task object recycleTask(photoTask); break; default: // Otherwise, calls the super method super.handleMessage(inputMessage); } } } }; } /** * Returns the PhotoManager object * * @return The global PhotoManager object */ public static PhotoManager getInstance() { return sInstance; } /** * Handles state messages for a particular task object * * @param photoTask * A task object * @param state * The state of the task */ public void handleState(PhotoTask photoTask, int state) { switch (state) { // The task finished downloading and decoding the image case TASK_COMPLETE: Loge.i("TASK_COMPLETE"); // Puts the image into cache if (photoTask.isCacheEnabled()) { // If the task is set to cache the results, put the buffer // that was // successfully decoded into the cache mPhotoCache.put(photoTask.getImageURL(), photoTask.getByteBuffer()); } // Gets a Message object, stores the state in it, and sends it to // the Handler Message completeMessage = mHandler.obtainMessage(state, photoTask); completeMessage.sendToTarget(); break; // The task finished downloading the image case DOWNLOAD_COMPLETE: Loge.i("DOWNLOAD_COMPLETE"); /* * Decodes the image, by queuing the decoder object to run in the * decoder thread pool */ mDecodeThreadPool.execute(photoTask.getPhotoDecodeRunnable()); // In all other cases, pass along the message without any other // action. default: mHandler.obtainMessage(state, photoTask).sendToTarget(); break; } } /** * Cancels all Threads in the ThreadPool */ public static void cancelAll() { /* * Creates an array of tasks that's the same size as the task work queue */ PhotoTask[] taskArray = new PhotoTask[sInstance.mDownloadWorkQueue.size()]; // Populates the array with the task objects in the queue sInstance.mDownloadWorkQueue.toArray(taskArray); // Stores the array length in order to iterate over the array int taskArraylen = taskArray.length; /* * Locks on the singleton to ensure that other processes aren't mutating * Threads, then iterates over the array of tasks and interrupts the * task's current Thread. */ synchronized (sInstance) { // Iterates over the array of tasks for (int taskArrayIndex = 0; taskArrayIndex < taskArraylen; taskArrayIndex++) { // Gets the task's current thread Thread thread = taskArray[taskArrayIndex].mThreadThis; // if the Thread exists, post an interrupt to it if (null != thread) { thread.interrupt(); } } } } /** * Stops a download Thread and removes it from the threadpool * * @param downloaderTask * The download task associated with the Thread * @param pictureURL * The URL being downloaded */ static public void removeDownload(PhotoTask downloaderTask, URL pictureURL) { // If the Thread object still exists and the download matches the // specified URL if (downloaderTask != null && downloaderTask.getImageURL().equals(pictureURL)) { /* * Locks on this class to ensure that other processes aren't * mutating Threads. */ synchronized (sInstance) { // Gets the Thread that the downloader task is running on Thread thread = downloaderTask.getCurrentThread(); // If the Thread exists, posts an interrupt to it if (null != thread) thread.interrupt(); } /* * Removes the download Runnable from the ThreadPool. This opens a * Thread in the ThreadPool's work queue, allowing a task in the * queue to start. */ sInstance.mDownloadThreadPool.remove(downloaderTask.getHTTPDownloadRunnable()); } } /** * Starts an image download and decode * * @param imageView * The ImageView that will get the resulting Bitmap * @param cacheFlag * Determines if caching should be used * @return The task instance that will handle the work */ static public PhotoTask startDownload(PhotoView imageView, boolean cacheFlag, boolean asPreview) { /* * Gets a task from the pool of tasks, returning null if the pool is * empty */ PhotoTask downloadTask = sInstance.mPhotoTaskWorkQueue.poll(); // If the queue was empty, create a new task instead. if (null == downloadTask) { downloadTask = new PhotoTask(); } // Initializes the task downloadTask.initializeDownloaderTask(PhotoManager.sInstance, imageView, cacheFlag, asPreview); /* * Provides the download task with the cache buffer corresponding to the * URL to be downloaded. */ downloadTask.setByteBuffer(sInstance.mPhotoCache.get(downloadTask.getImageURL())); // If the byte buffer was empty, the image wasn't cached if (null == downloadTask.getByteBuffer()) { /* * "Executes" the tasks' download Runnable in order to download the * image. If no Threads are available in the thread pool, the * Runnable waits in the queue. */ sInstance.mDownloadThreadPool.execute(downloadTask.getHTTPDownloadRunnable()); // Sets the display to show that the image is queued for downloading // and decoding. imageView.setStatusResource(R.drawable.gray_image_downloading); // The image was cached, so no download is required. } else { /* * Signals that the download is "complete", because the byte array * already contains the undecoded image. The decoding starts. */ sInstance.handleState(downloadTask, DOWNLOAD_COMPLETE); } // Returns a task object, either newly-created or one from the task pool return downloadTask; } /** * Recycles tasks by calling their internal recycle() method and then * putting them back into the task queue. * * @param downloadTask * The task to recycle */ void recycleTask(PhotoTask downloadTask) { // Frees up memory in the task downloadTask.recycle(); // Puts the task object back into the queue for re-use. mPhotoTaskWorkQueue.offer(downloadTask); } }