Java tutorial
/* * Copyright 2012 The Netty Project * * The Netty Project licenses this file to you under the Apache License, * version 2.0 (the "License"); you may not use this file except in compliance * with the License. You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. */ package com.code.server.gate.bootstarp; import com.code.server.gate.encoding.GameCharsDecoder; import com.code.server.gate.encoding.GameCharsEncoder; import com.code.server.gate.handle.GameMsgHandler; import io.netty.channel.ChannelInitializer; import io.netty.channel.ChannelPipeline; import io.netty.channel.socket.SocketChannel; import io.netty.handler.ssl.SslContext; import io.netty.handler.timeout.IdleStateHandler; import java.util.concurrent.TimeUnit; /** */ public class SocketServerInitializer extends ChannelInitializer<SocketChannel> { private final SslContext sslCtx; public SocketServerInitializer(SslContext sslCtx) { this.sslCtx = sslCtx; } @Override public void initChannel(SocketChannel ch) throws Exception { ChannelPipeline p = ch.pipeline(); if (sslCtx != null) { p.addLast(sslCtx.newHandler(ch.alloc())); } // p.addLast(new LoggingHandler(LogLevel.INFO)); p.addLast("encoder", new GameCharsEncoder()); p.addLast("decoder", new GameCharsDecoder()); p.addLast("timeout", new IdleStateHandler(15, 0, 0, TimeUnit.SECONDS)); // p.addLast(new SocketHandler()); p.addLast("gameHandler", new GameMsgHandler()); } }