Java tutorial
/* * This file is part of Blue Power. Blue Power is free software: you can redistribute it and/or modify it under the terms of the GNU General Public * License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Blue Power is * distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A * PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along * with Blue Power. If not, see <http://www.gnu.org/licenses/> */ package com.bluepowermod.client.render; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; import org.lwjgl.opengl.GL11; import com.bluepowermod.tile.tier2.TileWindmill; import com.bluepowermod.util.Refs; public class RenderWindmill extends TileEntitySpecialRenderer { private ResourceLocation modelLocation = new ResourceLocation( Refs.MODID + ":" + Refs.MODEL_LOCATION + "windmill.obj"); private ResourceLocation textureLocation = new ResourceLocation( Refs.MODID + ":" + Refs.MODEL_TEXTURE_LOCATION + "windmill.png"); IModelCustom model; public RenderWindmill() { model = AdvancedModelLoader.loadModel(modelLocation); } @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float var8) { TileWindmill mill = (TileWindmill) tile.getWorldObj().getTileEntity(tile.xCoord, tile.yCoord, tile.zCoord); GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); GL11.glTranslated(x + .5, y, z + .5); GL11.glScaled(.15, .15, .15); this.bindTexture(textureLocation); GL11.glRotated(mill.turbineTick, 0, 1, 0); model.renderAll(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }