Java tutorial
/******************************************************************************* * Copyright (c) 2011, Nathan Sweet <nathan.sweet@gmail.com> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the <organization> nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.ui; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.Touchable; import com.badlogic.gdx.scenes.scene2d.utils.Layout; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.SnapshotArray; /** A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other. * <p> * The preferred and min size of the stack is the largest preferred and min size of any children. The max size of the stack is the * smallest max size of any children. * @author Nathan Sweet */ public class Stack extends WidgetGroup { private float prefWidth, prefHeight, minWidth, minHeight, maxWidth, maxHeight; private boolean sizeInvalid = true; public Stack() { setTransform(false); setWidth(150); setHeight(150); setTouchable(Touchable.childrenOnly); } public void invalidate() { super.invalidate(); sizeInvalid = true; } private void computeSize() { sizeInvalid = false; prefWidth = 0; prefHeight = 0; minWidth = 0; minHeight = 0; maxWidth = 0; maxHeight = 0; SnapshotArray<Actor> children = getChildren(); for (int i = 0, n = children.size; i < n; i++) { Actor child = children.get(i); float childMaxWidth, childMaxHeight; if (child instanceof Layout) { Layout layout = (Layout) child; prefWidth = Math.max(prefWidth, layout.getPrefWidth()); prefHeight = Math.max(prefHeight, layout.getPrefHeight()); minWidth = Math.max(minWidth, layout.getMinWidth()); minHeight = Math.max(minHeight, layout.getMinHeight()); childMaxWidth = layout.getMaxWidth(); childMaxHeight = layout.getMaxHeight(); } else { prefWidth = Math.max(prefWidth, child.getWidth()); prefHeight = Math.max(prefHeight, child.getHeight()); minWidth = Math.max(minWidth, child.getWidth()); minHeight = Math.max(minHeight, child.getHeight()); childMaxWidth = 0; childMaxHeight = 0; } if (childMaxWidth > 0) maxWidth = maxWidth == 0 ? childMaxWidth : Math.min(maxWidth, childMaxWidth); if (childMaxHeight > 0) maxHeight = maxHeight == 0 ? childMaxHeight : Math.min(maxHeight, childMaxHeight); } } public void add(Actor actor) { addActor(actor); } public void layout() { if (sizeInvalid) computeSize(); float width = getWidth(), height = getHeight(); Array<Actor> children = getChildren(); for (int i = 0, n = children.size; i < n; i++) { Actor child = children.get(i); child.setBounds(0, 0, width, height); if (child instanceof Layout) ((Layout) child).validate(); } } public float getPrefWidth() { if (sizeInvalid) computeSize(); return prefWidth; } public float getPrefHeight() { if (sizeInvalid) computeSize(); return prefHeight; } public float getMinWidth() { if (sizeInvalid) computeSize(); return minWidth; } public float getMinHeight() { if (sizeInvalid) computeSize(); return minHeight; } public float getMaxWidth() { if (sizeInvalid) computeSize(); return maxWidth; } public float getMaxHeight() { if (sizeInvalid) computeSize(); return maxHeight; } }