com.badlogic.gdx.scenes.scene2d.actions.DelayAction.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.scenes.scene2d.actions;

/** Delays execution of an action or inserts a pause in a {@link SequenceAction}.
 * @author Nathan Sweet */
public class DelayAction extends DelegateAction {
    private float duration, time;

    public DelayAction() {
    }

    public DelayAction(float duration) {
        this.duration = duration;
    }

    protected boolean delegate(float delta) {
        if (time < duration) {
            time += delta;
            if (time < duration)
                return false;
            delta = time - duration;
        }
        if (action == null)
            return true;
        return action.act(delta);
    }

    /** Causes the delay to be complete. */
    public void finish() {
        time = duration;
    }

    public void restart() {
        super.restart();
        time = 0;
    }

    /** Gets the time spent waiting for the delay. */
    public float getTime() {
        return time;
    }

    /** Sets the time spent waiting for the delay. */
    public void setTime(float time) {
        this.time = time;
    }

    public float getDuration() {
        return duration;
    }

    /** Sets the length of the delay in seconds. */
    public void setDuration(float duration) {
        this.duration = duration;
    }
}