Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; import org.jbox2d.common.Vec2; import com.badlogic.gdx.math.Vector2; public class PolygonShape extends Shape { org.jbox2d.collision.shapes.PolygonShape shape; /** Constructs a new polygon */ public PolygonShape() { super(new org.jbox2d.collision.shapes.PolygonShape()); shape = (org.jbox2d.collision.shapes.PolygonShape) super.shape; } public PolygonShape(org.jbox2d.collision.shapes.PolygonShape shape) { super(shape); this.shape = shape; } /** {@inheritDoc} */ @Override public Type getType() { return Type.Polygon; } /** Copy vertices. This assumes the vertices define a convex polygon. It is assumed that the exterior is the the right of each * edge. */ public void set(Vector2[] vertices) { Vec2[] v = new org.jbox2d.common.Vec2[vertices.length]; for (int i = 0; i < v.length; i++) { v[i] = new Vec2(vertices[i].x, vertices[i].y); } shape.set(v, v.length); } /** Copy vertices from the given float array. It is assumed the vertices are in x,y order and define a convex polygon. It is * assumed that the exterior is the the right of each edge. */ public void set(float[] vertices) { set(vertices, 0, vertices.length); } /** Copy vertices from the given float array, taking into account the offset and length. It is assumed the vertices are in x,y * order and define a convex polygon. It is assumed that the exterior is the the right of each edge. */ public void set(float[] vertices, int offset, int len) { Vec2[] v = new org.jbox2d.common.Vec2[len / 2]; for (int i = 0; i < v.length; i++) { v[i] = new Vec2(vertices[i * 2], vertices[i * 2 + 1]); } shape.set(v, v.length); } /** Build vertices to represent an axis-aligned box. * @param hx the half-width. * @param hy the half-height. */ public void setAsBox(float hx, float hy) { shape.setAsBox(hx, hy); } final Vec2 tmp = new Vec2(); /** Build vertices to represent an oriented box. * @param hx the half-width. * @param hy the half-height. * @param center the center of the box in local coordinates. * @param angle the rotation in radians of the box in local coordinates. */ public void setAsBox(float hx, float hy, Vector2 center, float angle) { tmp.set(center.x, center.y); shape.setAsBox(hx, hy, tmp, angle); } /** @return the number of vertices */ public int getVertexCount() { return shape.m_count; } @Override public float getRadius() { return shape.getRadius(); } @Override public void setRadius(float radius) { shape.setRadius(radius); } @Override public int getChildCount() { return shape.getChildCount(); } /** Returns the vertex at the given position. * @param index the index of the vertex 0 <= index < getVertexCount( ) * @param vertex vertex */ public void getVertex(int index, Vector2 vertex) { Vec2 v = shape.m_vertices[index]; vertex.set(v.x, v.y); } }