Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; public abstract class JointDef { public enum JointType { Unknown(0), RevoluteJoint(1), PrismaticJoint(2), DistanceJoint(3), PulleyJoint(4), MouseJoint(5), GearJoint( 6), WheelJoint(7), WeldJoint(8), FrictionJoint(9), RopeJoint(10), MotorJoint(11); public static JointType[] valueTypes = new JointType[] { Unknown, RevoluteJoint, PrismaticJoint, DistanceJoint, PulleyJoint, MouseJoint, GearJoint, WheelJoint, WeldJoint, FrictionJoint, RopeJoint, MotorJoint }; private int value; JointType(int value) { this.value = value; } public int getValue() { return value; } } /** The joint type is set automatically for concrete joint types. **/ public JointType type = JointType.Unknown; /** The first attached body. **/ public Body bodyA = null; /** The second attached body **/ public Body bodyB = null; /** Set this flag to true if the attached bodies should collide. **/ public boolean collideConnected = false; public abstract org.jbox2d.dynamics.joints.JointDef toJBox2d(); }