Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; import org.jbox2d.common.Vec2; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.JointDef.JointType; public abstract class Joint { World world; org.jbox2d.dynamics.joints.Joint joint; Object userData; JointEdge jointEdgeA; JointEdge jointEdgeB; /** Constructs a new joint * @param addr the address of the joint */ protected Joint(World world, org.jbox2d.dynamics.joints.Joint joint) { this.world = world; this.joint = joint; } /** Get the type of the concrete joint. */ public JointType getType() { org.jbox2d.dynamics.joints.JointType type2 = joint.getType(); if (type2 == org.jbox2d.dynamics.joints.JointType.DISTANCE) return JointType.DistanceJoint; if (type2 == org.jbox2d.dynamics.joints.JointType.FRICTION) return JointType.FrictionJoint; if (type2 == org.jbox2d.dynamics.joints.JointType.GEAR) return JointType.GearJoint; if (type2 == org.jbox2d.dynamics.joints.JointType.MOUSE) return JointType.MouseJoint; if (type2 == org.jbox2d.dynamics.joints.JointType.PRISMATIC) return JointType.PrismaticJoint; if (type2 == org.jbox2d.dynamics.joints.JointType.PULLEY) return JointType.PulleyJoint; if (type2 == org.jbox2d.dynamics.joints.JointType.REVOLUTE) return JointType.RevoluteJoint; if (type2 == org.jbox2d.dynamics.joints.JointType.ROPE) return JointType.RopeJoint; if (type2 == org.jbox2d.dynamics.joints.JointType.UNKNOWN) return JointType.Unknown; if (type2 == org.jbox2d.dynamics.joints.JointType.WELD) return JointType.WeldJoint; if (type2 == org.jbox2d.dynamics.joints.JointType.WHEEL) return JointType.WheelJoint; return JointType.Unknown; } /** Get the first body attached to this joint. */ public Body getBodyA() { return world.bodies.get(joint.getBodyA()); } /** Get the second body attached to this joint. */ public Body getBodyB() { return world.bodies.get(joint.getBodyB()); } /** Get the anchor point on bodyA in world coordinates. */ final Vec2 tmp = new Vec2(); private final Vector2 anchorA = new Vector2(); public Vector2 getAnchorA() { joint.getAnchorA(tmp); return anchorA.set(tmp.x, tmp.y); } /** Get the anchor point on bodyB in world coordinates. */ private final Vector2 anchorB = new Vector2(); public Vector2 getAnchorB() { joint.getAnchorB(tmp); return anchorB.set(tmp.x, tmp.y); } public boolean getCollideConnected() { return joint.getCollideConnected(); } /** Get the reaction force on body2 at the joint anchor in Newtons. */ private final Vector2 reactionForce = new Vector2(); public Vector2 getReactionForce(float inv_dt) { joint.getReactionForce(inv_dt, tmp); return reactionForce.set(tmp.x, tmp.y); } /** Get the reaction torque on body2 in N*m. */ public float getReactionTorque(float inv_dt) { return joint.getReactionTorque(inv_dt); } /** Get the user data */ public Object getUserData() { return userData; } /** Set the user data */ public void setUserData(Object userData) { this.userData = userData; } /** Short-cut function to determine if either body is inactive. */ public boolean isActive() { return joint.isActive(); } public org.jbox2d.dynamics.joints.Joint getJBox2DJoint() { return joint; } }