Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; /** A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture * definitions safely. * @author mzechner */ public class FixtureDef { /** The shape, this must be set. The shape will be cloned, so you can create the shape on the stack. */ public Shape shape; /** The friction coefficient, usually in the range [0,1]. **/ public float friction = 0.2f; /** The restitution (elasticity) usually in the range [0,1]. **/ public float restitution = 0; /** The density, usually in kg/m^2. **/ public float density = 0; /** A sensor shape collects contact information but never generates a collision response. */ public boolean isSensor = false; /** Contact filtering data. **/ public final Filter filter = new Filter(); public org.jbox2d.dynamics.FixtureDef toJBox2d() { org.jbox2d.dynamics.FixtureDef fd = new org.jbox2d.dynamics.FixtureDef(); fd.density = density; fd.filter = new org.jbox2d.dynamics.Filter(); fd.filter.categoryBits = filter.categoryBits; fd.filter.groupIndex = filter.groupIndex; fd.filter.maskBits = filter.maskBits; fd.friction = friction; fd.isSensor = isSensor; fd.restitution = restitution; fd.shape = shape.shape; return fd; } }