Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d; import com.badlogic.gdx.math.Vector2; /** A circle shape. * @author mzechner */ public class CircleShape extends Shape { org.jbox2d.collision.shapes.CircleShape shape; public CircleShape() { super(new org.jbox2d.collision.shapes.CircleShape()); shape = (org.jbox2d.collision.shapes.CircleShape) super.shape; } CircleShape(org.jbox2d.collision.shapes.CircleShape shape) { super(shape); this.shape = shape; } /** {@inheritDoc} */ @Override public Type getType() { return Type.Circle; } /** Returns the position of the shape */ private final Vector2 position = new Vector2(); public Vector2 getPosition() { return position.set(shape.m_p.x, shape.m_p.y); } /** Sets the position of the shape */ public void setPosition(Vector2 position) { shape.m_p.set(position.x, position.y); } @Override public float getRadius() { return shape.getRadius(); } @Override public void setRadius(float radius) { shape.setRadius(radius); } @Override public int getChildCount() { return shape.getChildCount(); } }