com.badlogic.gdx.math.Polyline.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.math;

public class Polyline implements Shape2D {
    private final float[] localVertices;
    private float[] worldVertices;
    private float x, y;
    private float originX, originY;
    private float rotation;
    private float scaleX = 1, scaleY = 1;
    private float length;
    private float scaledLength;
    private boolean calculateScaledLength = true;
    private boolean calculateLength = true;
    private boolean dirty = true;

    public Polyline() {
        this.localVertices = new float[0];
    }

    public Polyline(float[] vertices) {
        if (vertices.length < 4)
            throw new IllegalArgumentException("polylines must contain at least 2 points.");
        this.localVertices = vertices;
    }

    /** Returns vertices without scaling or rotation and without being offset by the polyline position. */
    public float[] getVertices() {
        return localVertices;
    }

    /** Returns vertices scaled, rotated, and offset by the polygon position. */
    public float[] getTransformedVertices() {
        if (!dirty)
            return worldVertices;
        dirty = false;

        final float[] localVertices = this.localVertices;
        if (worldVertices == null || worldVertices.length < localVertices.length)
            worldVertices = new float[localVertices.length];

        final float[] worldVertices = this.worldVertices;
        final float positionX = x;
        final float positionY = y;
        final float originX = this.originX;
        final float originY = this.originY;
        final float scaleX = this.scaleX;
        final float scaleY = this.scaleY;
        final boolean scale = scaleX != 1 || scaleY != 1;
        final float rotation = this.rotation;
        final float cos = MathUtils.cosDeg(rotation);
        final float sin = MathUtils.sinDeg(rotation);

        for (int i = 0, n = localVertices.length; i < n; i += 2) {
            float x = localVertices[i] - originX;
            float y = localVertices[i + 1] - originY;

            // scale if needed
            if (scale) {
                x *= scaleX;
                y *= scaleY;
            }

            // rotate if needed
            if (rotation != 0) {
                float oldX = x;
                x = cos * x - sin * y;
                y = sin * oldX + cos * y;
            }

            worldVertices[i] = positionX + x + originX;
            worldVertices[i + 1] = positionY + y + originY;
        }
        return worldVertices;
    }

    /** Returns the euclidean length of the polyline without scaling */
    public float getLength() {
        if (!calculateLength)
            return length;
        calculateLength = false;

        length = 0;
        for (int i = 0, n = localVertices.length - 2; i < n; i += 2) {
            float x = localVertices[i + 2] - localVertices[i];
            float y = localVertices[i + 1] - localVertices[i + 3];
            length += (float) Math.sqrt(x * x + y * y);
        }

        return length;
    }

    /** Returns the euclidean length of the polyline */
    public float getScaledLength() {
        if (!calculateScaledLength)
            return scaledLength;
        calculateScaledLength = false;

        scaledLength = 0;
        for (int i = 0, n = localVertices.length - 2; i < n; i += 2) {
            float x = localVertices[i + 2] * scaleX - localVertices[i] * scaleX;
            float y = localVertices[i + 1] * scaleY - localVertices[i + 3] * scaleY;
            scaledLength += (float) Math.sqrt(x * x + y * y);
        }

        return scaledLength;
    }

    public float getX() {
        return x;
    }

    public float getY() {
        return y;
    }

    public float getOriginX() {
        return originX;
    }

    public float getOriginY() {
        return originY;
    }

    public float getRotation() {
        return rotation;
    }

    public float getScaleX() {
        return scaleX;
    }

    public float getScaleY() {
        return scaleY;
    }

    public void setOrigin(float originX, float originY) {
        this.originX = originX;
        this.originY = originY;
        dirty = true;
    }

    public void setPosition(float x, float y) {
        this.x = x;
        this.y = y;
        dirty = true;
    }

    public void setRotation(float degrees) {
        this.rotation = degrees;
        dirty = true;
    }

    public void rotate(float degrees) {
        rotation += degrees;
        dirty = true;
    }

    public void setScale(float scaleX, float scaleY) {
        this.scaleX = scaleX;
        this.scaleY = scaleY;
        dirty = true;
        calculateScaledLength = true;
    }

    public void scale(float amount) {
        this.scaleX += amount;
        this.scaleY += amount;
        dirty = true;
        calculateScaledLength = true;
    }

    public void calculateLength() {
        calculateLength = true;
    }

    public void calculateScaledLength() {
        calculateScaledLength = true;
    }

    public void dirty() {
        dirty = true;
    }

    public void translate(float x, float y) {
        this.x += x;
        this.y += y;
        dirty = true;
    }
}