Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.maps.tiled.tiles; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.maps.MapProperties; import com.badlogic.gdx.maps.tiled.TiledMapTile; /** @brief Represents a non changing {@link TiledMapTile} (can be cached) */ public class StaticTiledMapTile implements TiledMapTile { private int id; private BlendMode blendMode = BlendMode.ALPHA; private MapProperties properties; private TextureRegion textureRegion; private float offsetX; private float offsetY; @Override public int getId() { return id; } @Override public void setId(int id) { this.id = id; } @Override public BlendMode getBlendMode() { return blendMode; } @Override public void setBlendMode(BlendMode blendMode) { this.blendMode = blendMode; } @Override public MapProperties getProperties() { if (properties == null) { properties = new MapProperties(); } return properties; } @Override public TextureRegion getTextureRegion() { return textureRegion; } @Override public void setTextureRegion(TextureRegion textureRegion) { this.textureRegion = textureRegion; } @Override public float getOffsetX() { return offsetX; } @Override public void setOffsetX(float offsetX) { this.offsetX = offsetX; } @Override public float getOffsetY() { return offsetY; } @Override public void setOffsetY(float offsetY) { this.offsetY = offsetY; } /** Creates a static tile with the given region * * @param textureRegion the {@link TextureRegion} to use. */ public StaticTiledMapTile(TextureRegion textureRegion) { this.textureRegion = textureRegion; } /** Copy constructor * * @param copy the StaticTiledMapTile to copy. */ public StaticTiledMapTile(StaticTiledMapTile copy) { if (copy.properties != null) { getProperties().putAll(copy.properties); } this.textureRegion = copy.textureRegion; this.id = copy.id; } }