Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.maps; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.utils.ObjectMap; /** Resolves an image by a string, wrapper around a Map or AssetManager to load maps either directly or via AssetManager. * @author mzechner */ public interface ImageResolver { /** @param name * @return the Texture for the given image name or null. */ public TextureRegion getImage(String name); public static class DirectImageResolver implements ImageResolver { private final ObjectMap<String, Texture> images; public DirectImageResolver(ObjectMap<String, Texture> images) { this.images = images; } @Override public TextureRegion getImage(String name) { return new TextureRegion(images.get(name)); } } public static class AssetManagerImageResolver implements ImageResolver { private final AssetManager assetManager; public AssetManagerImageResolver(AssetManager assetManager) { this.assetManager = assetManager; } @Override public TextureRegion getImage(String name) { return new TextureRegion(assetManager.get(name, Texture.class)); } } public static class TextureAtlasImageResolver implements ImageResolver { private final TextureAtlas atlas; public TextureAtlasImageResolver(TextureAtlas atlas) { this.atlas = atlas; } @Override public TextureRegion getImage(String name) { return atlas.findRegion(name); } } }