Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d; import com.badlogic.gdx.graphics.g3d.materials.Material; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Vector3; public interface StillModelInstance { public Matrix4 getTransform(); public Vector3 getSortCenter(); public float getBoundingSphereRadius(); public Material[] getMaterials(); }