com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonSubMesh.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d.model.skeleton;

import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.g3d.model.SubMesh;
import com.badlogic.gdx.math.collision.BoundingBox;

public class SkeletonSubMesh extends SubMesh {

    public SkeletonSubMesh(String name, Mesh mesh, int primitiveType) {
        super(name, mesh, primitiveType);
    }

    public short[] indices;
    public float[] vertices;
    public float[] skinnedVertices;

    public int[][] boneAssignments;
    public float[][] boneWeights;

    @Override
    public void getBoundingBox(BoundingBox bbox) {
        mesh.calculateBoundingBox(bbox);
    }

    public void setVertices(float[] vertices) {
        this.vertices = vertices;
    }

    public void setIndices(short[] indices) {
        this.indices = indices;
    }

}