com.badlogic.gdx.graphics.g3d.materials.MaterialAttribute.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d.materials;

import com.badlogic.gdx.graphics.glutils.ShaderProgram;

public abstract class MaterialAttribute {
    private static final String FLAG = "Flag";
    public String name;
    protected final boolean isPooled;

    protected MaterialAttribute() {
        isPooled = true;
    }

    public MaterialAttribute(String name) {
        this.name = name;
        isPooled = false;
    }

    public abstract void bind();

    public abstract void bind(ShaderProgram program);

    public abstract MaterialAttribute copy();

    public abstract MaterialAttribute pooledCopy();

    public abstract void free();

    public abstract void set(MaterialAttribute attr);

    public String getShaderFlag() {
        return name + FLAG;
    }
}