com.badlogic.gdx.graphics.g3d.attributes.FloatAttribute.java Source code

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/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 *   http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.graphics.g3d.attributes;

import com.badlogic.gdx.graphics.g3d.Attribute;
import com.badlogic.gdx.utils.GdxRuntimeException;
import com.badlogic.gdx.utils.NumberUtils;

public class FloatAttribute extends Attribute {
    public static final String ShininessAlias = "shininess";
    public static final long Shininess = register(ShininessAlias);

    public static FloatAttribute createShininess(float value) {
        return new FloatAttribute(Shininess, value);
    }

    public static final String AlphaTestAlias = "alphaTest";
    public static final long AlphaTest = register(AlphaTestAlias);

    public static FloatAttribute createAlphaTest(float value) {
        return new FloatAttribute(AlphaTest, value);
    }

    public float value;

    public FloatAttribute(long type) {
        super(type);
    }

    public FloatAttribute(long type, float value) {
        super(type);
        this.value = value;
    }

    @Override
    public Attribute copy() {
        return new FloatAttribute(type, value);
    }

    @Override
    public int hashCode() {
        int result = super.hashCode();
        result = 977 * result + NumberUtils.floatToRawIntBits(value);
        return result;
    }
}