Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.attributes; import com.badlogic.gdx.graphics.g3d.Attribute; import com.badlogic.gdx.utils.GdxRuntimeException; import com.badlogic.gdx.utils.NumberUtils; public class FloatAttribute extends Attribute { public static final String ShininessAlias = "shininess"; public static final long Shininess = register(ShininessAlias); public static FloatAttribute createShininess(float value) { return new FloatAttribute(Shininess, value); } public static final String AlphaTestAlias = "alphaTest"; public static final long AlphaTest = register(AlphaTestAlias); public static FloatAttribute createAlphaTest(float value) { return new FloatAttribute(AlphaTest, value); } public float value; public FloatAttribute(long type) { super(type); } public FloatAttribute(long type, float value) { super(type); this.value = value; } @Override public Attribute copy() { return new FloatAttribute(type, value); } @Override public int hashCode() { int result = super.hashCode(); result = 977 * result + NumberUtils.floatToRawIntBits(value); return result; } }