Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g2d.tiled; import java.util.HashSet; import java.util.StringTokenizer; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.utils.IntMap; /** Contains an atlas of tiles by tile id for use with {@link TileMapRenderer} * @author David Fraska */ public class TileAtlas implements Disposable { protected IntMap<TextureRegion> regionsMap = new IntMap<TextureRegion>(); protected final HashSet<Texture> textures = new HashSet<Texture>(1); /** Protected constructor to allow different implementations */ protected TileAtlas() { } /** Creates a TileAtlas for use with {@link TileMapRenderer}. Run the map through TiledMapPacker to create the files required. * @param map The tiled map * @param inputDir The directory containing all the files created by TiledMapPacker */ public TileAtlas(TiledMap map, FileHandle inputDir) { // TODO: Create a constructor that doesn't take a tmx map, for (TileSet set : map.tileSets) { FileHandle packfile = getRelativeFileHandle(inputDir, removeExtension(set.imageName) + " packfile"); TextureAtlas textureAtlas = new TextureAtlas(packfile, packfile.parent(), false); Array<AtlasRegion> atlasRegions = textureAtlas.findRegions(removeExtension(removePath(set.imageName))); for (AtlasRegion reg : atlasRegions) { regionsMap.put(reg.index + set.firstgid, reg); if (!textures.contains(reg.getTexture())) { textures.add(reg.getTexture()); } } } } /** Gets an {@link TextureRegion} for a tile id * @param id tile id * @return the {@link TextureRegion} */ public TextureRegion getRegion(int id) { return regionsMap.get(id); } /** Releases all resources associated with this TileAtlas instance. This releases all the textures backing all AtlasRegions, * which should no longer be used after calling dispose. */ @Override public void dispose() { for (Texture texture : textures) { texture.dispose(); } textures.clear(); } private static String removeExtension(String s) { int extensionIndex = s.lastIndexOf("."); if (extensionIndex == -1) { return s; } return s.substring(0, extensionIndex); } private static String removePath(String s) { String temp; int index = s.lastIndexOf('\\'); if (index != -1) { temp = s.substring(index + 1); } else { temp = s; } index = temp.lastIndexOf('/'); if (index != -1) { return s.substring(index + 1); } else { return s; } } private static FileHandle getRelativeFileHandle(FileHandle path, String relativePath) { if (relativePath.trim().length() == 0) { return path; } FileHandle child = path; StringTokenizer tokenizer = new StringTokenizer(relativePath, "\\/"); while (tokenizer.hasMoreTokens()) { String token = tokenizer.nextToken(); if (token.equals("..")) { child = child.parent(); } else { child = child.child(token); } } return child; } /** Flips all regions in the atlas on the specified axis. * @param x - if <code>true</code> region is flipped on the <b>x</b> axis * @param y - if <code>true</code> region is flipped on the <b>y</b> axis */ public void flipRegions(boolean x, boolean y) { for (TextureRegion region : regionsMap.values()) { region.flip(x, y); } } }