Java tutorial
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g2d; import com.badlogic.gdx.graphics.g2d.ParticleEffectPool.PooledEffect; import com.badlogic.gdx.utils.Pool; public class ParticleEffectPool extends Pool<PooledEffect> { private final ParticleEffect effect; public ParticleEffectPool(ParticleEffect effect, int initialCapacity, int max) { super(initialCapacity, max); this.effect = effect; } protected PooledEffect newObject() { return new PooledEffect(effect); } public PooledEffect obtain() { PooledEffect effect = super.obtain(); effect.reset(); return effect; } public class PooledEffect extends ParticleEffect { PooledEffect(ParticleEffect effect) { super(effect); } @Override public void reset() { super.reset(); } public void free() { ParticleEffectPool.this.free(this); } } }