Java tutorial
/* * Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com), Dave Clayton (contact@redskyforge.com) * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. */ package com.badlogic.gdx.backends.android.surfaceview; import android.view.View; /** This {@link ResolutionStrategy} will stretch the GLSurfaceView to full screen. FillResolutionStrategy is the default * {@link ResolutionStrategy} if none is specified. * * @author christoph widulle */ public class FillResolutionStrategy implements ResolutionStrategy { @Override public MeasuredDimension calcMeasures(int widthMeasureSpec, int heightMeasureSpec) { final int width = View.MeasureSpec.getSize(widthMeasureSpec); final int height = View.MeasureSpec.getSize(heightMeasureSpec); return new MeasuredDimension(width, height); } }