com.badlogic.gdx.backends.android.surfaceview.FillResolutionStrategy.java Source code

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/*
 * Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com), Dave Clayton (contact@redskyforge.com)
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the
 * License. You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS"
 * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language
 * governing permissions and limitations under the License.
 */

package com.badlogic.gdx.backends.android.surfaceview;

import android.view.View;

/** This {@link ResolutionStrategy} will stretch the GLSurfaceView to full screen. FillResolutionStrategy is the default
 * {@link ResolutionStrategy} if none is specified.
 * 
 * @author christoph widulle */
public class FillResolutionStrategy implements ResolutionStrategy {

    @Override
    public MeasuredDimension calcMeasures(int widthMeasureSpec, int heightMeasureSpec) {

        final int width = View.MeasureSpec.getSize(widthMeasureSpec);
        final int height = View.MeasureSpec.getSize(heightMeasureSpec);

        return new MeasuredDimension(width, height);
    }
}