com.badlogic.gdx.ai.pfa.indexed.IndexedAStarPathFinder.java Source code

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/*******************************************************************************
 * Copyright 2014 See AUTHORS file.
 * <p>
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * <p>
 * http://www.apache.org/licenses/LICENSE-2.0
 * <p>
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.ai.pfa.indexed;

import com.badlogic.gdx.ai.pfa.*;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.BinaryHeap;
import com.badlogic.gdx.utils.TimeUtils;

/** A fully implemented {@link PathFinder} that can perform both interruptible and non-interruptible pathfinding.
 * <p>
 * This implementation is a common variation of the A* algorithm that is faster than the general A*.
 * <p>
 * In the general A* implementation, data are held for each node in the open or closed lists, and these data are held as a
 * NodeRecord instance. Records are created when a node is first considered and then moved between the open and closed lists, as
 * required. There is a key step in the algorithm where the lists are searched for a node record corresponding to a particular
 * node. This operation is something time-consuming.
 * <p>
 * The indexed A* algorithm improves execution speed by using an array of all the node records for every node in the graph. Nodes
 * must be numbered using sequential integers (see {@link IndexedNode#getIndex()}), so we don't need to search for a node in the
 * two lists at all. We can simply use the node index to look up its record in the array (creating it if it is missing). This
 * means that the close list is no longer needed. To know whether a node is open or closed, we use the {@link NodeRecord#category
 * category} of the node record. This makes the search step very fast indeed (in fact, there is no search, and we can go straight
 * to the information we need). Unfortunately, we can't get rid of the open list because we still need to be able to retrieve the
 * element with the lowest cost. However, we use a {@link BinaryHeap} for the open list in order to keep performance as high as
 * possible.
 *
 * @param <N> Type of node extending {@link IndexedNode}
 *
 * @author davebaol */
public class IndexedAStarPathFinder<N extends IndexedNode<N>> implements PathFinder<N> {
    private static final int UNVISITED = 0;
    private static final int OPEN = 1;
    private static final int CLOSED = 2;
    public Metrics metrics;
    IndexedGraph<N> graph;
    NodeRecord<N>[] nodeRecords;
    BinaryHeap<NodeRecord<N>> openList;
    NodeRecord<N> current;
    /** The unique ID for each search run. Used to mark nodes. */
    private int searchId;

    public IndexedAStarPathFinder(IndexedGraph<N> graph) {
        this(graph, false);
    }

    @SuppressWarnings("unchecked")
    public IndexedAStarPathFinder(IndexedGraph<N> graph, boolean calculateMetrics) {
        this.graph = graph;
        this.nodeRecords = (NodeRecord<N>[]) new NodeRecord[graph.getNodeCount()];
        this.openList = new BinaryHeap<>();
        if (calculateMetrics)
            this.metrics = new Metrics();
    }

    @Override
    public boolean searchConnectionPath(N startNode, N endNode, Heuristic<N> heuristic,
            GraphPath<Connection<N>> outPath) {

        // Perform AStar
        search(startNode, endNode, heuristic);

        // We're here if we've either found the goal, or if we've no more nodes to search, find which
        if (current.node != endNode) {
            // We've run out of nodes without finding the goal, so there's no solution
            return false;
        }

        generateConnectionPath(startNode, outPath);

        return true;
    }

    @Override
    public boolean searchNodePath(N startNode, N endNode, Heuristic<N> heuristic, GraphPath<N> outPath) {

        // Perform AStar
        search(startNode, endNode, heuristic);

        // We're here if we've either found the goal, or if we've no more nodes to search, find which
        if (current.node != endNode) {
            // We've run out of nodes without finding the goal, so there's no solution
            return false;
        }

        generateNodePath(startNode, outPath);

        return true;
    }

    protected void search(N startNode, N endNode, Heuristic<N> heuristic) {

        initSearch(startNode, endNode, heuristic);

        // Iterate through processing each node
        do {
            // Retrieve the node with smallest estimated total cost from the open list
            current = openList.pop();
            current.category = CLOSED;

            // Terminate if we reached the goal node
            if (current.node == endNode)
                return;

            visitChildren(endNode, heuristic);

        } while (openList.size > 0);
    }

    @Override
    public boolean search(PathFinderRequest<N> request, long timeToRun) {

        long lastTime = TimeUtils.nanoTime();

        // We have to initialize the search if the status has just changed
        if (request.statusChanged) {
            initSearch(request.startNode, request.endNode, request.heuristic);
            request.statusChanged = false;
        }

        // Iterate through processing each node
        do {

            // Check the available time
            long currentTime = TimeUtils.nanoTime();
            timeToRun -= currentTime - lastTime;
            if (timeToRun <= PathFinderQueue.TIME_TOLERANCE)
                return false;

            // Retrieve the node with smallest estimated total cost from the open list
            current = openList.pop();
            current.category = CLOSED;

            // Terminate if we reached the goal node; we've found a path.
            if (current.node == request.endNode) {
                request.pathFound = true;

                generateNodePath(request.startNode, request.resultPath);

                return true;
            }

            // Visit current node's children
            visitChildren(request.endNode, request.heuristic);

            // Store the current time
            lastTime = currentTime;

        } while (openList.size > 0);

        // The open list is empty and we've not found a path.
        request.pathFound = false;
        return true;
    }

    protected void initSearch(N startNode, N endNode, Heuristic<N> heuristic) {
        if (metrics != null)
            metrics.reset();

        // Increment the search id
        if (++searchId < 0)
            searchId = 1;

        // Initialize the open list
        openList.clear();

        // Initialize the record for the start node and add it to the open list
        NodeRecord<N> startRecord = getNodeRecord(startNode);
        startRecord.node = startNode;
        startRecord.connection = null;
        startRecord.costSoFar = 0;
        addToOpenList(startRecord, heuristic.estimate(startNode, endNode));

        current = null;
    }

    protected void visitChildren(N endNode, Heuristic<N> heuristic) {
        // Get current node's outgoing connections
        Array<Connection<N>> connections = graph.getConnections(current.node);

        // Loop through each connection in turn
        for (int i = 0; i < connections.size; i++) {
            if (metrics != null)
                metrics.visitedNodes++;

            Connection<N> connection = connections.get(i);

            // Get the cost estimate for the node
            N node = connection.getToNode();
            float nodeCost = current.costSoFar + connection.getCost();

            float nodeHeuristic;
            NodeRecord<N> nodeRecord = getNodeRecord(node);
            switch (nodeRecord.category) {
            case CLOSED:
                // The node is closed

                // If we didn't find a shorter route, skip
                if (nodeRecord.costSoFar <= nodeCost)
                    continue;
                // We can use the node's old cost values to calculate its heuristic
                // without calling the possibly expensive heuristic function
                nodeHeuristic = nodeRecord.getEstimatedTotalCost() - nodeRecord.costSoFar;
                break;
            case OPEN:
                // The node is open

                // If our route is no better, then skip
                if (nodeRecord.costSoFar <= nodeCost)
                    continue;
                // Remove it from the open list (it will be re-added with the new cost)
                openList.remove(nodeRecord);
                // We can use the node's old cost values to calculate its heuristic
                // without calling the possibly expensive heuristic function
                nodeHeuristic = nodeRecord.getEstimatedTotalCost() - nodeRecord.costSoFar;
                break;
            default:
                // the node is unvisited

                // We'll need to calculate the heuristic value using the function,
                // since we don't have a node record with a previously calculated value
                nodeHeuristic = heuristic.estimate(node, endNode);
                break;
            }

            // Update node record's cost and connection
            nodeRecord.costSoFar = nodeCost;
            nodeRecord.connection = connection;

            // Add it to the open list with the estimated total cost
            addToOpenList(nodeRecord, nodeCost + nodeHeuristic);
        }

    }

    protected void generateConnectionPath(N startNode, GraphPath<Connection<N>> outPath) {

        // Work back along the path, accumulating connections
        // outPath.clear();
        while (current.node != startNode) {
            outPath.add(current.connection);
            current = nodeRecords[current.connection.getFromNode().getIndex()];
        }

        // Reverse the path
        outPath.reverse();
    }

    protected void generateNodePath(N startNode, GraphPath<N> outPath) {

        // Work back along the path, accumulating nodes
        // outPath.clear();
        while (current.connection != null) {
            outPath.add(current.node);
            current = nodeRecords[current.connection.getFromNode().getIndex()];
        }
        outPath.add(startNode);

        // Reverse the path
        outPath.reverse();
    }

    protected void addToOpenList(NodeRecord<N> nodeRecord, float estimatedTotalCost) {
        openList.add(nodeRecord, estimatedTotalCost);
        nodeRecord.category = OPEN;
        if (metrics != null) {
            metrics.openListAdditions++;
            metrics.openListPeak = Math.max(metrics.openListPeak, openList.size);
        }
    }

    protected NodeRecord<N> getNodeRecord(N node) {
        int index = node.getIndex();
        NodeRecord<N> nr = nodeRecords[index];
        if (nr != null) {
            if (nr.searchId != searchId) {
                nr.category = UNVISITED;
                nr.searchId = searchId;
            }
            return nr;
        }
        nr = nodeRecords[index] = new NodeRecord<N>();
        nr.node = node;
        nr.searchId = searchId;
        return nr;
    }

    /** This nested class is used to keep track of the information we need for each node during the search.
     *
     * @param <N> Type of node
     *
     * @author davebaol */
    static class NodeRecord<N extends IndexedNode<N>> extends BinaryHeap.Node {
        /** The reference to the node. */
        N node;

        /** The incoming connection to the node */
        Connection<N> connection;

        /** The actual cost from the start node. */
        float costSoFar;

        /** The node category: {@link #UNVISITED}, {@link #OPEN} or {@link #CLOSED}. */
        int category;

        /** ID of the current search. */
        int searchId;

        /** Creates a {@code NodeRecord}. */
        public NodeRecord() {
            super(0);
        }

        /** Returns the estimated total cost. */
        public float getEstimatedTotalCost() {
            return getValue();
        }
    }

    /** A class used by {@link IndexedAStarPathFinder} to collect search metrics.
     *
     * @author davebaol */
    public static class Metrics {
        public int visitedNodes;
        public int openListAdditions;
        public int openListPeak;

        public Metrics() {
        }

        public void reset() {
            visitedNodes = 0;
            openListAdditions = 0;
            openListPeak = 0;
        }
    }
}