com.auroraengine.opengl.GLWindow.java Source code

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/*
 * Copyright (C) 2017 LittleRover
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.auroraengine.opengl;

import org.lwjgl.opengl.GL11;

/**
 *
 * @author LittleRover
 */
public interface GLWindow extends GLObject {
    /**
     * Creates the window. Should be called first before other methods and should
     * not be called unless destroy() has been called since.
     *
     * @throws GLException
     */
    @Override
    public void create() throws GLException;

    /**
     * Returns true if the window has been requested to close, such as through the
     * hotkey Alt-F4, pressing the kill window button, or by the system OS.
     *
     * @return True if the window has been asked to close.
     *
     * @throws GLException
     */
    public boolean isCloseRequested() throws GLException;

    /**
     * Must be called for every frame, updating the position and shape of the
     * window and context.
     *
     * @throws GLException
     */
    @Override
    public void update() throws GLException;

    /**
     * Returns a copy of the current settings used for the display.
     *
     * @return
     */
    public GLOptions getGLOptions();

    /**
     * Sets new settings for the display, implemented on the next call to
     * update().
     *
     * @param new_ops
     */
    public void setGLOptions(GLOptions new_ops);

    /**
     * Destroys the display. Should be called after create() and must be called
     * before quitting the program.
     */
    @Override
    public void destroy();

    // TODO: Tie this to the cameras rather than having it as a separate thing.
    /**
     * Currently serves as a simple test for implementing some GL settings.
     *
     * @throws GLException
     */
    public static void updateGL() throws GLException {
        GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.5f);
        GL11.glDepthFunc(GL11.GL_LEQUAL);

        GL11.glEnable(GL11.GL_ALPHA_TEST);
        GL11.glEnable(GL11.GL_DEPTH_TEST);
    }

    public int getWidth();

    public int getHeight();
}