Java tutorial
/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.scene.state.lwjgl; import java.nio.ByteBuffer; import java.nio.IntBuffer; import java.util.logging.Logger; import org.lwjgl.opengl.ARBProgram; import org.lwjgl.opengl.ARBVertexProgram; import org.lwjgl.opengl.GL11; import com.ardor3d.renderer.ContextManager; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.state.RenderState.StateType; import com.ardor3d.renderer.state.VertexProgramState; import com.ardor3d.renderer.state.record.VertexProgramStateRecord; import com.ardor3d.util.geom.BufferUtils; public abstract class LwjglVertexProgramStateUtil { private static final Logger logger = Logger.getLogger(LwjglVertexProgramStateUtil.class.getName()); /** * Queries OpenGL for errors in the vertex program. Errors are logged as SEVERE, noting both the line number and * message. */ private static void checkProgramError() { if (GL11.glGetError() == GL11.GL_INVALID_OPERATION) { // retrieve the error position final IntBuffer errorloc = BufferUtils.createIntBuffer(16); GL11.glGetInteger(ARBProgram.GL_PROGRAM_ERROR_POSITION_ARB, errorloc); logger.severe("Error " + GL11.glGetString(ARBProgram.GL_PROGRAM_ERROR_STRING_ARB) + " in vertex program on line " + errorloc.get(0)); } } protected static int create(final ByteBuffer program) { final IntBuffer buf = BufferUtils.createIntBuffer(1); ARBProgram.glGenProgramsARB(buf); ARBProgram.glBindProgramARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, buf.get(0)); ARBProgram.glProgramStringARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, ARBProgram.GL_PROGRAM_FORMAT_ASCII_ARB, program); checkProgramError(); return buf.get(0); } /** * Applies this vertex program to the current scene. Checks if the GL_ARB_vertex_program extension is supported * before attempting to enable this program. * * @see com.ardor3d.renderer.state.RenderState#apply() */ public static void apply(final VertexProgramState state) { final RenderContext context = ContextManager.getCurrentContext(); if (context.getCapabilities().isVertexProgramSupported()) { // ask for the current state record final VertexProgramStateRecord record = (VertexProgramStateRecord) context .getStateRecord(StateType.VertexProgram); context.setCurrentState(StateType.VertexProgram, state); if (!record.isValid() || record.getReference() != state) { record.setReference(state); if (state.isEnabled()) { // Vertex program not yet loaded if (state._getProgramID() == -1) { if (state.getProgramAsBuffer() != null) { final int id = create(state.getProgramAsBuffer()); state._setProgramID(id); } else { return; } } GL11.glEnable(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB); ARBProgram.glBindProgramARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, state._getProgramID()); // load environmental parameters... for (int i = 0; i < VertexProgramState._getEnvParameters().length; i++) { if (VertexProgramState._getEnvParameters()[i] != null) { ARBProgram.glProgramEnvParameter4fARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, i, VertexProgramState._getEnvParameters()[i][0], VertexProgramState._getEnvParameters()[i][1], VertexProgramState._getEnvParameters()[i][2], VertexProgramState._getEnvParameters()[i][3]); } } // load local parameters... if (state.isUsingParameters()) { // no parameters are used for (int i = 0; i < state._getParameters().length; i++) { if (state._getParameters()[i] != null) { ARBProgram.glProgramLocalParameter4fARB(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB, i, state._getParameters()[i][0], state._getParameters()[i][1], state._getParameters()[i][2], state._getParameters()[i][3]); } } } } else { GL11.glDisable(ARBVertexProgram.GL_VERTEX_PROGRAM_ARB); } } if (!record.isValid()) { record.validate(); } } } }