Java tutorial
/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.scene.state.lwjgl; import org.lwjgl.opengl.GL11; import com.ardor3d.renderer.ContextManager; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.lwjgl.LwjglRenderer; import com.ardor3d.renderer.state.OffsetState; import com.ardor3d.renderer.state.OffsetState.OffsetType; import com.ardor3d.renderer.state.RenderState.StateType; import com.ardor3d.renderer.state.record.OffsetStateRecord; public abstract class LwjglOffsetStateUtil { public static void apply(final LwjglRenderer renderer, final OffsetState state) { // ask for the current state record final RenderContext context = ContextManager.getCurrentContext(); final OffsetStateRecord record = (OffsetStateRecord) context.getStateRecord(StateType.Offset); context.setCurrentState(StateType.Offset, state); if (state.isEnabled()) { // enable any set offset types setOffsetEnabled(OffsetType.Fill, state.isTypeEnabled(OffsetType.Fill), record); setOffsetEnabled(OffsetType.Line, state.isTypeEnabled(OffsetType.Line), record); setOffsetEnabled(OffsetType.Point, state.isTypeEnabled(OffsetType.Point), record); // set factor and units. setOffset(state.getFactor(), state.getUnits(), record); } else { // disable all offset types setOffsetEnabled(OffsetType.Fill, false, record); setOffsetEnabled(OffsetType.Line, false, record); setOffsetEnabled(OffsetType.Point, false, record); // set factor and units to default 0, 0. setOffset(0, 0, record); } if (!record.isValid()) { record.validate(); } } private static void setOffsetEnabled(final OffsetType type, final boolean typeEnabled, final OffsetStateRecord record) { final int glType = getGLType(type); if (!record.isValid() || typeEnabled != record.enabledOffsets.contains(type)) { if (typeEnabled) { GL11.glEnable(glType); } else { GL11.glDisable(glType); } } } private static void setOffset(final float factor, final float units, final OffsetStateRecord record) { if (!record.isValid() || record.factor != factor || record.units != units) { GL11.glPolygonOffset(factor, units); record.factor = factor; record.units = units; } } private static int getGLType(final OffsetType type) { switch (type) { case Fill: return GL11.GL_POLYGON_OFFSET_FILL; case Line: return GL11.GL_POLYGON_OFFSET_LINE; case Point: return GL11.GL_POLYGON_OFFSET_POINT; } throw new IllegalArgumentException("invalid type: " + type); } }