com.android.utils.traversal.DirectionalTraversalStrategy.java Source code

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Here is the source code for com.android.utils.traversal.DirectionalTraversalStrategy.java

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/*
 * Copyright (C) 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License"); you may not
 * use this file except in compliance with the License. You may obtain a copy of
 * the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
 * License for the specific language governing permissions and limitations under
 * the License.
 */

package com.android.utils.traversal;

import android.graphics.Rect;
import android.support.v4.os.BuildCompat;
import android.support.v4.view.accessibility.AccessibilityNodeInfoCompat;

import com.android.utils.AccessibilityNodeInfoUtils;
import com.android.utils.NodeFilter;

import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;

public class DirectionalTraversalStrategy implements TraversalStrategy {

    /**
     * The root node within which to traverse.
     */
    private AccessibilityNodeInfoCompat mRoot;

    /**
     * The cached on-screen bounds of the root node.
     */
    private Rect mRootRect;

    /**
     * The bounds of the root node, padded slightly for intersection checks.
     */
    private Rect mRootRectPadded;

    /**
     * A list of all nodes in mRoot's hierarchy.
     */
    private final List<AccessibilityNodeInfoCompat> mAllNodes = new ArrayList<>();

    /**
     * A list of only focusable nodes.
     */
    private final List<AccessibilityNodeInfoCompat> mFocusables = new ArrayList<>();

    /**
     * The set of focusable nodes that have focusable descendants.
     */
    private final Set<AccessibilityNodeInfoCompat> mContainers = new HashSet<>();

    /**
     * Cache of nodes that have speech for use by AccessibilityNodeInfoUtils.
     */
    private final Map<AccessibilityNodeInfoCompat, Boolean> mSpeakingNodesCache = new HashMap<>();

    public DirectionalTraversalStrategy(AccessibilityNodeInfoCompat root) {
        mRoot = AccessibilityNodeInfoCompat.obtain(root);

        mRootRect = new Rect();
        mRoot.getBoundsInScreen(mRootRect);

        int fudge = -(mRootRect.width() / 20); // 5% fudge factor to catch objects near edge.
        mRootRectPadded = new Rect(mRootRect);
        mRootRectPadded.inset(fudge, fudge);

        processNodes(mRoot, false /* forceRefresh */);

        // Before N, sometimes AccessibilityNodeInfo is not properly updated after transitions
        // occur. This was fixed in a system framework change for N. (See BUG for context.)
        // To work-around, manually refresh AccessibilityNodeInfo if it initially
        // looks like there's nothing to focus on.
        if (mFocusables.size() == 0 && !BuildCompat.isAtLeastN()) {
            recycle(false /* recycleRoot */);
            processNodes(mRoot, true /* forceRefresh */);
        }
    }

    /**
     * Goes through root and its descendant nodes, sorting out the focusable nodes and the
     * container nodes for use in finding focus.
     * @return whether the root is focusable or has focusable children in its hierarchy
     */
    private boolean processNodes(AccessibilityNodeInfoCompat root, boolean forceRefresh) {
        if (root == null) {
            return false;
        }

        if (forceRefresh) {
            root.refresh();
        }

        Rect currentRect = new Rect();
        root.getBoundsInScreen(currentRect);

        // Determine if the node is inside mRootRect (within a fudge factor). If it is outside, we
        // will optimize by skipping its entire hierarchy.
        if (!Rect.intersects(currentRect, mRootRectPadded)) {
            return false;
        }

        AccessibilityNodeInfoCompat rootNode = AccessibilityNodeInfoCompat.obtain(root);
        mAllNodes.add(rootNode);

        boolean isFocusable = AccessibilityNodeInfoUtils.shouldFocusNode(rootNode, mSpeakingNodesCache);
        if (isFocusable) {
            mFocusables.add(rootNode);
        }

        boolean hasFocusableDescendants = false;
        int childCount = rootNode.getChildCount();
        for (int i = 0; i < childCount; ++i) {
            AccessibilityNodeInfoCompat child = rootNode.getChild(i);
            if (child != null) {
                hasFocusableDescendants |= processNodes(child, forceRefresh);
                child.recycle();
            }
        }

        if (hasFocusableDescendants) {
            mContainers.add(rootNode);
        }

        return isFocusable || hasFocusableDescendants;
    }

    @Override
    public AccessibilityNodeInfoCompat findFocus(AccessibilityNodeInfoCompat startNode, int direction) {
        if (startNode == null) {
            return null;
        } else if (startNode.equals(mRoot)) {
            return getFirstOrderedFocus();
        }

        Rect focusedRect = new Rect();
        getAssumedRectInScreen(startNode, focusedRect);

        return findFocus(startNode, focusedRect, direction);
    }

    public AccessibilityNodeInfoCompat findFocus(AccessibilityNodeInfoCompat focused, Rect focusedRect,
            int direction) {
        // Using roughly the same algorithm as
        // frameworks/base/core/java/android/view/FocusFinder.java#findNextFocusInAbsoluteDirection

        Rect bestCandidateRect = new Rect(focusedRect);
        switch (direction) {
        case TraversalStrategy.SEARCH_FOCUS_LEFT:
            bestCandidateRect.offset(focusedRect.width() + 1, 0);
            break;
        case TraversalStrategy.SEARCH_FOCUS_RIGHT:
            bestCandidateRect.offset(-(focusedRect.width() + 1), 0);
            break;
        case TraversalStrategy.SEARCH_FOCUS_UP:
            bestCandidateRect.offset(0, focusedRect.height() + 1);
            break;
        case TraversalStrategy.SEARCH_FOCUS_DOWN:
            bestCandidateRect.offset(0, -(focusedRect.height() + 1));
            break;
        }

        AccessibilityNodeInfoCompat closest = null;
        for (AccessibilityNodeInfoCompat focusable : mFocusables) {
            // Skip the currently-focused view.
            if (focusable.equals(focused) || focusable.equals(mRoot)) {
                continue;
            }

            Rect otherRect = new Rect();
            getAssumedRectInScreen(focusable, otherRect);

            if (isBetterCandidate(direction, focusedRect, otherRect, bestCandidateRect)) {
                bestCandidateRect.set(otherRect);
                closest = focusable;
            }
        }

        if (closest != null) {
            return AccessibilityNodeInfoCompat.obtain(closest);
        }

        return null;
    }

    /**
     * Selects an item to focus when there is no current accessibility focus.
     *
     * Uses a two-pronged strategy. First tries to see if there is an input-focused node, and if so,
     * returns that node.
     * Otherwise, returns the item that an OrderedTraversalStrategy would first focus; this has the
     * advantage of working nicely for both LTR and RTL users.
     */
    private AccessibilityNodeInfoCompat getFirstOrderedFocus() {
        NodeFilter filter = new NodeFilter() {
            @Override
            public boolean accept(AccessibilityNodeInfoCompat node) {
                return node != null && mFocusables.contains(node);
            }
        };

        // 1. Attempt to find input-focused node.
        AccessibilityNodeInfoCompat inputFocused = mRoot.findFocus(AccessibilityNodeInfoCompat.FOCUS_INPUT);
        try {
            AccessibilityNodeInfoCompat target = AccessibilityNodeInfoUtils.getSelfOrMatchingAncestor(inputFocused,
                    filter);
            if (target != null) {
                return target;
            }
        } finally {
            if (inputFocused != null) {
                inputFocused.recycle();
            }
        }

        // 2. Just use the OrderedTraversalStrategy.
        final OrderedTraversalStrategy orderedStrategy = new OrderedTraversalStrategy(mRoot);
        try {
            // Should not need to obtain() here; the inner code should do this for us.
            return AccessibilityNodeInfoUtils.searchFocus(orderedStrategy, mRoot,
                    TraversalStrategy.SEARCH_FOCUS_FORWARD, filter);
        } finally {
            orderedStrategy.recycle();
        }
    }

    @Override
    public AccessibilityNodeInfoCompat focusInitial(AccessibilityNodeInfoCompat root, int direction) {
        if (root == null) {
            return null;
        }

        Rect rootRect = new Rect();
        root.getBoundsInScreen(rootRect);

        AccessibilityNodeInfoCompat focusedNode = root.findFocus(AccessibilityNodeInfoCompat.FOCUS_ACCESSIBILITY);

        Rect searchRect = new Rect();
        if (focusedNode != null) {
            getSearchStartRect(focusedNode, direction, searchRect);
        } else if (direction == TraversalStrategy.SEARCH_FOCUS_LEFT) {
            searchRect.set(rootRect.right, rootRect.top, rootRect.right + 1, rootRect.bottom);
        } else if (direction == TraversalStrategy.SEARCH_FOCUS_RIGHT) {
            searchRect.set(rootRect.left - 1, rootRect.top, rootRect.left, rootRect.bottom);
        } else if (direction == TraversalStrategy.SEARCH_FOCUS_UP) {
            searchRect.set(rootRect.left, rootRect.bottom, rootRect.right, rootRect.bottom + 1);
        } else {
            searchRect.set(rootRect.left, rootRect.top - 1, rootRect.right, rootRect.top);
        }

        AccessibilityNodeInfoCompat newFocus = findFocus(focusedNode, searchRect, direction);
        if (newFocus != null) {
            return AccessibilityNodeInfoCompat.obtain(newFocus);
        }

        return null;
    }

    @Override
    public Map<AccessibilityNodeInfoCompat, Boolean> getSpeakingNodesCache() {
        return null;
    }

    private void recycle(boolean recycleRoot) {
        for (AccessibilityNodeInfoCompat node : mAllNodes) {
            node.recycle();
        }
        mAllNodes.clear();
        mFocusables.clear(); // No recycle needed for mFocusables or mContainers because their
        mContainers.clear(); // nodes were already recycled from mAllNodes.
        mSpeakingNodesCache.clear();

        if (recycleRoot) {
            mRoot.recycle();
            mRoot = null;
        }
    }

    @Override
    public void recycle() {
        recycle(true);
    }

    /**
     * Returns the bounding rect of the given node for directional navigation purposes.
     * Any node that is a container of a focusable node will be reduced to a strip at its very
     * top edge.
     */
    private void getAssumedRectInScreen(AccessibilityNodeInfoCompat node, Rect assumedRect) {
        node.getBoundsInScreen(assumedRect);
        if (mContainers.contains(node)) {
            assumedRect.set(assumedRect.left, assumedRect.top, assumedRect.right, assumedRect.top + 1);
        }
    }

    /**
     * Given a focus rectangle, returns another rectangle that is placed at the beginning of the
     * row or column of the focused object, depending on the direction in which we are navigating.
     *
     * Example:
     * <pre>
     *  +---------+
     *  |         | node=#
     * A|      #  | When direction=TraversalStrategy.SEARCH_FOCUS_RIGHT, then a rectangle A with
     *  |         |   same width and height as node gets returned.
     *  |         | When direction=TraversalStrategy.SEARCH_FOCUS_UP, then a rectangle B with same
     *  +---------+   width and height as node gets returned.
     *         B
     * </pre>
     */
    private void getSearchStartRect(AccessibilityNodeInfoCompat node, int direction, Rect rect) {
        Rect focusedRect = new Rect();
        node.getBoundsInScreen(focusedRect);

        Rect rootBounds = new Rect();
        mRoot.getBoundsInScreen(rootBounds);

        switch (direction) {
        case TraversalStrategy.SEARCH_FOCUS_LEFT: // Start from right and move leftwards.
            rect.set(rootBounds.right, focusedRect.top, rootBounds.right + focusedRect.width(), focusedRect.bottom);
            break;
        case TraversalStrategy.SEARCH_FOCUS_RIGHT: // Start from left and move rightwards.
            rect.set(rootBounds.left - focusedRect.width(), focusedRect.top, rootBounds.left, focusedRect.bottom);
            break;
        case TraversalStrategy.SEARCH_FOCUS_UP: // Start from bottom and move upwards.
            rect.set(focusedRect.left, rootBounds.bottom, focusedRect.right,
                    rootBounds.bottom + focusedRect.height());
            break;
        case TraversalStrategy.SEARCH_FOCUS_DOWN: // Start from top and move downwards.
            rect.set(focusedRect.left, rootBounds.top - focusedRect.height(), focusedRect.right, rootBounds.top);
            break;
        default:
            throw new IllegalArgumentException("direction must be a SearchDirection");
        }
    }

    /*
     * BEGIN CODE COPIED FROM frameworks/base/core/java/android/view/FocusFinder.java
     * These lines were last revised 2009-03-03 in revision 9066cfe9.
     * Modifications from original:
     *   - Uses TraversalStrategy.SEARCH_FOCUS_* constants instead of View.FOCUS_* constants
     *   - getWeightedDistanceFor() returns MAX_VALUE for very large values to prevent overflow
     */

    /**
     * Is rect1 a better candidate than rect2 for a focus search in a particular
     * direction from a source rect?  This is the core routine that determines
     * the order of focus searching.
     * @param direction the direction (up, down, left, right)
     * @param source The source we are searching from
     * @param rect1 The candidate rectangle
     * @param rect2 The current best candidate.
     * @return Whether the candidate is the new best.
     */
    boolean isBetterCandidate(int direction, Rect source, Rect rect1, Rect rect2) {

        // to be a better candidate, need to at least be a candidate in the first
        // place :)
        if (!isCandidate(source, rect1, direction)) {
            return false;
        }

        // we know that rect1 is a candidate.. if rect2 is not a candidate,
        // rect1 is better
        if (!isCandidate(source, rect2, direction)) {
            return true;
        }

        // if rect1 is better by beam, it wins
        if (beamBeats(direction, source, rect1, rect2)) {
            return true;
        }

        // if rect2 is better, then rect1 cant' be :)
        if (beamBeats(direction, source, rect2, rect1)) {
            return false;
        }

        // otherwise, do fudge-tastic comparison of the major and minor axis
        return (getWeightedDistanceFor(majorAxisDistance(direction, source, rect1),
                minorAxisDistance(direction, source, rect1)) < getWeightedDistanceFor(
                        majorAxisDistance(direction, source, rect2), minorAxisDistance(direction, source, rect2)));
    }

    /**
     * One rectangle may be another candidate than another by virtue of being
     * exclusively in the beam of the source rect.
     * @return Whether rect1 is a better candidate than rect2 by virtue of it being in src's
     *      beam
     */
    boolean beamBeats(int direction, Rect source, Rect rect1, Rect rect2) {
        final boolean rect1InSrcBeam = beamsOverlap(direction, source, rect1);
        final boolean rect2InSrcBeam = beamsOverlap(direction, source, rect2);

        // if rect1 isn't exclusively in the src beam, it doesn't win
        if (rect2InSrcBeam || !rect1InSrcBeam) {
            return false;
        }

        // we know rect1 is in the beam, and rect2 is not

        // if rect1 is to the direction of, and rect2 is not, rect1 wins.
        // for example, for direction left, if rect1 is to the left of the source
        // and rect2 is below, then we always prefer the in beam rect1, since rect2
        // could be reached by going down.
        if (!isToDirectionOf(direction, source, rect2)) {
            return true;
        }

        // for horizontal directions, being exclusively in beam always wins
        if ((direction == TraversalStrategy.SEARCH_FOCUS_LEFT
                || direction == TraversalStrategy.SEARCH_FOCUS_RIGHT)) {
            return true;
        }

        // for vertical directions, beams only beat up to a point:
        // now, as long as rect2 isn't completely closer, rect1 wins
        // e.g for direction down, completely closer means for rect2's top
        // edge to be closer to the source's top edge than rect1's bottom edge.
        return (majorAxisDistance(direction, source, rect1) < majorAxisDistanceToFarEdge(direction, source, rect2));
    }

    /**
     * Fudge-factor opportunity: how to calculate distance given major and minor
     * axis distances.  Warning: this fudge factor is finely tuned, be sure to
     * run all focus tests if you dare tweak it.
     */
    int getWeightedDistanceFor(int majorAxisDistance, int minorAxisDistance) {
        if (majorAxisDistance > 10000 || minorAxisDistance > 10000) {
            return Integer.MAX_VALUE;
        } else {
            // Won't overflow; max possible value = 1400000000 < Integer.MAX_VALUE.
            return 13 * majorAxisDistance * majorAxisDistance + minorAxisDistance * minorAxisDistance;
        }
    }

    /**
     * Is destRect a candidate for the next focus given the direction?  This
     * checks whether the dest is at least partially to the direction of (e.g left of)
     * from source.
     *
     * Includes an edge case for an empty rect (which is used in some cases when
     * searching from a point on the screen).
     */
    boolean isCandidate(Rect srcRect, Rect destRect, int direction) {
        switch (direction) {
        case TraversalStrategy.SEARCH_FOCUS_LEFT:
            return (srcRect.right > destRect.right || srcRect.left >= destRect.right)
                    && srcRect.left > destRect.left;
        case TraversalStrategy.SEARCH_FOCUS_RIGHT:
            return (srcRect.left < destRect.left || srcRect.right <= destRect.left)
                    && srcRect.right < destRect.right;
        case TraversalStrategy.SEARCH_FOCUS_UP:
            return (srcRect.bottom > destRect.bottom || srcRect.top >= destRect.bottom)
                    && srcRect.top > destRect.top;
        case TraversalStrategy.SEARCH_FOCUS_DOWN:
            return (srcRect.top < destRect.top || srcRect.bottom <= destRect.top)
                    && srcRect.bottom < destRect.bottom;
        }
        throw new IllegalArgumentException("direction must be a SearchDirection");
    }

    /**
     * Do the "beams" w.r.t the given direction's axis of rect1 and rect2 overlap?
     * @param direction the direction (up, down, left, right)
     * @param rect1 The first rectangle
     * @param rect2 The second rectangle
     * @return whether the beams overlap
     */
    boolean beamsOverlap(int direction, Rect rect1, Rect rect2) {
        switch (direction) {
        case TraversalStrategy.SEARCH_FOCUS_LEFT:
        case TraversalStrategy.SEARCH_FOCUS_RIGHT:
            return (rect2.bottom >= rect1.top) && (rect2.top <= rect1.bottom);
        case TraversalStrategy.SEARCH_FOCUS_UP:
        case TraversalStrategy.SEARCH_FOCUS_DOWN:
            return (rect2.right >= rect1.left) && (rect2.left <= rect1.right);
        }
        throw new IllegalArgumentException("direction must be a SearchDirection");
    }

    /**
     * e.g for left, is 'to left of'
     */
    boolean isToDirectionOf(int direction, Rect src, Rect dest) {
        switch (direction) {
        case TraversalStrategy.SEARCH_FOCUS_LEFT:
            return src.left >= dest.right;
        case TraversalStrategy.SEARCH_FOCUS_RIGHT:
            return src.right <= dest.left;
        case TraversalStrategy.SEARCH_FOCUS_UP:
            return src.top >= dest.bottom;
        case TraversalStrategy.SEARCH_FOCUS_DOWN:
            return src.bottom <= dest.top;
        }
        throw new IllegalArgumentException("direction must be a SearchDirection");
    }

    /**
     * @return The distance from the edge furthest in the given direction
     *   of source to the edge nearest in the given direction of dest.  If the
     *   dest is not in the direction from source, return 0.
     */
    static int majorAxisDistance(int direction, Rect source, Rect dest) {
        return Math.max(0, majorAxisDistanceRaw(direction, source, dest));
    }

    static int majorAxisDistanceRaw(int direction, Rect source, Rect dest) {
        switch (direction) {
        case TraversalStrategy.SEARCH_FOCUS_LEFT:
            return source.left - dest.right;
        case TraversalStrategy.SEARCH_FOCUS_RIGHT:
            return dest.left - source.right;
        case TraversalStrategy.SEARCH_FOCUS_UP:
            return source.top - dest.bottom;
        case TraversalStrategy.SEARCH_FOCUS_DOWN:
            return dest.top - source.bottom;
        }
        throw new IllegalArgumentException("direction must be a SearchDirection");
    }

    /**
     * @return The distance along the major axis w.r.t the direction from the
     *   edge of source to the far edge of dest. If the
     *   dest is not in the direction from source, return 1 (to break ties with
     *   {@link #majorAxisDistance}).
     */
    static int majorAxisDistanceToFarEdge(int direction, Rect source, Rect dest) {
        return Math.max(1, majorAxisDistanceToFarEdgeRaw(direction, source, dest));
    }

    static int majorAxisDistanceToFarEdgeRaw(int direction, Rect source, Rect dest) {
        switch (direction) {
        case TraversalStrategy.SEARCH_FOCUS_LEFT:
            return source.left - dest.left;
        case TraversalStrategy.SEARCH_FOCUS_RIGHT:
            return dest.right - source.right;
        case TraversalStrategy.SEARCH_FOCUS_UP:
            return source.top - dest.top;
        case TraversalStrategy.SEARCH_FOCUS_DOWN:
            return dest.bottom - source.bottom;
        }
        throw new IllegalArgumentException("direction must be a SearchDirection");
    }

    /**
     * Find the distance on the minor axis w.r.t the direction to the nearest
     * edge of the destination rectangle.
     * @param direction the direction (up, down, left, right)
     * @param source The source rect.
     * @param dest The destination rect.
     * @return The distance.
     */
    static int minorAxisDistance(int direction, Rect source, Rect dest) {
        switch (direction) {
        case TraversalStrategy.SEARCH_FOCUS_LEFT:
        case TraversalStrategy.SEARCH_FOCUS_RIGHT:
            // the distance between the center verticals
            return Math.abs(((source.top + source.height() / 2) - ((dest.top + dest.height() / 2))));
        case TraversalStrategy.SEARCH_FOCUS_UP:
        case TraversalStrategy.SEARCH_FOCUS_DOWN:
            // the distance between the center horizontals
            return Math.abs(((source.left + source.width() / 2) - ((dest.left + dest.width() / 2))));
        }
        throw new IllegalArgumentException("direction must be a SearchDirection");
    }

    /* END CODE COPIED FROM frameworks/base/core/java/android/view/FocusFinder.java */

}