com.alvermont.terraj.planet.project.PetersProjection.java Source code

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/*
 * Java Terrain and Stellar System Ports
 *
 * Copyright (C) 2006 Martin H. Smith based on work by original
 * authors.
 *
 * Released under the terms of the GNU General Public License
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
 * MA  02110-1301, USA.
 *
 * Linking TerraJ statically or dynamically with other modules is making a
 * combined work based on TerraJ. Thus, the terms and conditions of the
 * GNU General Public License cover the whole combination.
 *
 * In addition, as a special exception, the copyright holders of TerraJ
 * give you permission to combine this program with free software programs
 * or libraries that are released under the GNU LGPL and with code included
 * in the standard release of JOGL, Java Getopt and FreeMarker under the BSD
 * license (or modified versions of such code, with unchanged license) and with
 * Apache Commons and Log4J libraries under the Apache license (or modified versions
 * of such code. You may copy and distribute such a system following the terms
 * of the GNU GPL for TerraJ and the licenses of the other code concerned,
 * provided that you include the source code of that other code when and as the
 * GNU GPL requires distribution of source code.
 *
 * Note that people who make modified versions of TerraJ are not obligated to grant
 * this special exception for their modified versions; it is their choice whether
 * to do so. The GNU General Public License gives permission to release a modified
 * version without this exception; this exception also makes it possible to release
 * a modified version which carries forward this exception.
 */

/*
 * PetersProjection.java
 *
 * Created on December 24, 2005, 2:05 PM
 *
 */
package com.alvermont.terraj.planet.project;

import com.alvermont.terraj.planet.AllPlanetParameters;
import org.apache.commons.logging.Log;
import org.apache.commons.logging.LogFactory;

/**
 * Peters projection
 *
 * @author martin
 * @version $Id: PetersProjection.java,v 1.9 2006/07/06 06:58:34 martin Exp $
 */
public class PetersProjection extends AbstractProjector implements Projector {
    /** Our logging object */
    private static Log log = LogFactory.getLog(PetersProjection.class);

    /** Creates a new instance of PetersProjection */
    public PetersProjection() {
    }

    /**
     * Creates a new instance of PetersProjection
     *
     * @param params The parameters to be used
     */
    public PetersProjection(AllPlanetParameters params) {
        super(params);
    }

    /**
     * Carry out the projection
     */
    public void project() {
        setcolours();

        final int width = getParameters().getProjectionParameters().getWidth();
        final int height = getParameters().getProjectionParameters().getHeight();

        final double lat = getParameters().getProjectionParameters().getLatitudeRadians();
        final double lon = getParameters().getProjectionParameters().getLongitudeRadians();

        final double scale = getParameters().getProjectionParameters().getScale();

        final double hgrid = getParameters().getProjectionParameters().getHgrid();
        final double vgrid = getParameters().getProjectionParameters().getVgrid();

        final boolean doShade = getParameters().getProjectionParameters().isDoShade();

        cacheParameters();

        colours = new short[width][height];
        shades = new short[width][height];

        depth = (3 * ((int) (log2(scale * height)))) + 6;

        double y;
        double cos2;
        double theta1;
        double scale1;
        int k;
        int i;
        int j;
        int water;
        int land;

        y = 2.0 * Math.sin(lat);
        k = (int) ((0.5 * y * width * scale) / Math.PI);

        water = 0;
        land = 0;

        progress.progressStart(height, "Generating Terrain");

        for (j = 0; j < height; ++j) {
            progress.progressStep(j);

            y = (0.5 * Math.PI * ((2.0 * (j - k)) - height)) / width / scale;

            if (Math.abs(y) > 1.0) {
                for (i = 0; i < width; ++i) {
                    colours[i][j] = backgroundColour;

                    if (doShade) {
                        shades[i][j] = 255;
                    }
                }
            } else {
                cos2 = Math.sqrt(1.0 - (y * y));

                if (cos2 > 0.0) {
                    scale1 = (scale * width) / height / cos2 / Math.PI;

                    depth = (3 * ((int) (log2(scale1 * height)))) + 3;

                    for (i = 0; i < width; ++i) {
                        theta1 = lon - (0.5 * Math.PI) + ((Math.PI * ((2.0 * i) - width)) / width / scale);

                        colours[i][j] = (short) planet0(Math.cos(theta1) * cos2, y, -Math.sin(theta1) * cos2);

                        if (doShade) {
                            shades[i][j] = shade;
                        }

                        if (colours[i][j] < colourLand0) {
                            ++water;
                        } else {
                            ++land;
                        }
                    }
                }
            }
        }

        progress.progressComplete("Terrain Generated");

        log.debug("Water percentage: " + ((100 * water) / (water + land)));

        if (hgrid != 0.0) {
            /* draw horizontal gridlines */
            for (theta1 = 0.0; theta1 > -90.0; theta1 -= hgrid)
                ;

            for (theta1 = theta1; theta1 < 90.0; theta1 += hgrid) {
                y = 2.0 * Math.sin(Math.toRadians(theta1));
                j = (height / 2) + (int) ((0.5 * y * width * scale) / Math.PI) + k;

                if ((j >= 0) && (j < height)) {
                    for (i = 0; i < width; ++i)
                        colours[i][j] = BLACK;
                }
            }
        }

        if (vgrid != 0.0) {
            /* draw vertical gridlines */
            for (theta1 = 0.0; theta1 > -360.0; theta1 -= vgrid)
                ;

            for (theta1 = theta1; theta1 < 360.0; theta1 += vgrid) {
                i = (int) (0.5 * width * (1.0 + ((scale * (Math.toRadians(theta1) - lon)) / Math.PI)));

                if ((i >= 0) && (i < width)) {
                    for (j = Math.max(0, (height / 2) - (int) ((width * scale) / Math.PI) + k); j < Math.min(height,
                            (height / 2) + (int) ((width * scale) / Math.PI) + k); ++j)
                        colours[i][j] = BLACK;
                }
            }
        }

        if (doShade) {
            smoothshades();
        }

        doOutlining();
    }

    /**
     * Returns a string representation of the object. In general, the
     * <code>toString</code> method returns a string that
     * "textually represents" this object. The result should
     * be a concise but informative representation that is easy for a
     * person to read.
     * It is recommended that all subclasses override this method.
     * <p>
     * The <code>toString</code> method for class <code>Object</code>
     * returns a string consisting of the name of the class of which the
     * object is an instance, the at-sign character `<code>@</code>', and
     * the unsigned hexadecimal representation of the hash code of the
     * object. In other words, this method returns a string equal to the
     * value of:
     * <blockquote>
     * <pre>
     * getClass().getName() + '@' + Integer.toHexString(hashCode())
     * </pre></blockquote>
     *
     *
     * @return a string representation of the object.
     */
    public String toString() {
        return "Peters Projection";
    }

    /**
     * Get the name of the thumbnail image to use for this projection
     *
     * @return The name of the thumbmail image
     */
    public String getThumbnailName() {
        return "t_peters";
    }
}