Java tutorial
/* * Java Terrain and Stellar System Ports * * Copyright (C) 2006 Martin H. Smith based on work by original * authors. * * Released under the terms of the GNU General Public License * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, * MA 02110-1301, USA. * * Linking TerraJ statically or dynamically with other modules is making a * combined work based on TerraJ. Thus, the terms and conditions of the * GNU General Public License cover the whole combination. * * In addition, as a special exception, the copyright holders of TerraJ * give you permission to combine this program with free software programs * or libraries that are released under the GNU LGPL and with code included * in the standard release of JOGL, Java Getopt and FreeMarker under the BSD * license (or modified versions of such code, with unchanged license) and with * Apache Commons and Log4J libraries under the Apache license (or modified versions * of such code. You may copy and distribute such a system following the terms * of the GNU GPL for TerraJ and the licenses of the other code concerned, * provided that you include the source code of that other code when and as the * GNU GPL requires distribution of source code. * * Note that people who make modified versions of TerraJ are not obligated to grant * this special exception for their modified versions; it is their choice whether * to do so. The GNU General Public License gives permission to release a modified * version without this exception; this exception also makes it possible to release * a modified version which carries forward this exception. */ /* * AzimuthProjection.java * * Created on December 24, 2005, 3:03 PM * */ package com.alvermont.terraj.planet.project; import com.alvermont.terraj.fracplanet.util.Progress; import com.alvermont.terraj.planet.AllPlanetParameters; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; /** * Azimuth Projection * * @author martin * @version $Id: AzimuthProjection.java,v 1.9 2006/07/07 07:47:18 martin Exp $ */ public class AzimuthProjection extends AbstractProjector implements Projector { /** Our logging object */ private static Log log = LogFactory.getLog(AzimuthProjection.class); // RequireThis OFF: log /** * Creates a new instance of AzimuthProjection with default parameters * in effect. */ public AzimuthProjection() { } /** * Creates a new instance of AzimuthProjection * * @param params The parameters to be used in the projection */ public AzimuthProjection(AllPlanetParameters params) { super(params); } /** * Creates a new instance of AbstractProjector * * @param params The parameters object that this projector will use * @param progress The progress reporting object to be used */ public AzimuthProjection(AllPlanetParameters params, Progress progress) { super(params, progress); } /** * Carry out the projection */ public void project() { setcolours(); final int width = getParameters().getProjectionParameters().getWidth(); final int height = getParameters().getProjectionParameters().getHeight(); final double lat = getParameters().getProjectionParameters().getLatitudeRadians(); final double lon = getParameters().getProjectionParameters().getLongitudeRadians(); final double scale = getParameters().getProjectionParameters().getScale(); final double hgrid = getParameters().getProjectionParameters().getHgrid(); final double vgrid = getParameters().getProjectionParameters().getVgrid(); cacheParameters(); final double sla = Math.sin(lat); final double cla = Math.cos(lat); final double slo = Math.sin(lon); final double clo = Math.cos(lon); colours = new short[width][height]; shades = new short[width][height]; depth = (3 * ((int) (log2(scale * height)))) + 6; double x; double y; double z; double x1; double y1; double z1; double zz; double theta1; double theta2; double ymin; double ymax; int i; int j; ymin = 2.0; ymax = -2.0; final boolean doShade = getParameters().getProjectionParameters().isDoShade(); log.debug("Azimuth projection starting with seed " + getParameters().getPlanetParameters().getSeed()); progress.progressStart(height, "Generating Terrain"); for (j = 0; j < height; ++j) { progress.progressStep(j); for (i = 0; i < width; ++i) { x = ((2.0 * i) - width) / height / scale; y = ((2.0 * j) - height) / height / scale; zz = (x * x) + (y * y); z = 1.0 - (0.5 * zz); if (z < -1.0) { colours[i][j] = backgroundColour; if (doShade) { shades[i][j] = 255; } } else { zz = Math.sqrt(1.0 - (0.25 * zz)); x = x * zz; y = y * zz; x1 = (clo * x) + (slo * sla * y) + (slo * cla * z); y1 = (cla * y) - (sla * z); z1 = (-slo * x) + (clo * sla * y) + (clo * cla * z); if (y1 < ymin) { ymin = y1; } if (y1 > ymax) { ymax = y1; } colours[i][j] = (short) planet0(x1, y1, z1); if (doShade) { shades[i][j] = shade; } } } } progress.progressComplete("Terrain Generated"); if (hgrid != 0.0) { /* draw horizontal gridlines */ for (theta1 = 0.0; theta1 > -90.0; theta1 -= hgrid) ; for (theta1 = theta1; theta1 < 90.0; theta1 += hgrid) { y = Math.sin(Math.toRadians(theta1)); if ((ymin <= y) && (y <= ymax)) { zz = Math.sqrt(1 - (y * y)); for (theta2 = -Math.PI; theta2 < Math.PI; theta2 += (0.5 / width / scale)) { x = Math.sin(theta2) * zz; z = Math.cos(theta2) * zz; x1 = (clo * x) - (slo * z); y1 = (slo * sla * x) + (cla * y) + (clo * sla * z); z1 = (slo * cla * x) - (sla * y) + (clo * cla * z); if (z1 != -1.0) { i = (int) (0.5 * (((height * scale * x1) / Math.sqrt(0.5 + (0.5 * z1))) + width)); j = (int) (0.5 * (((height * scale * y1) / Math.sqrt(0.5 + (0.5 * z1))) + height)); if ((0 <= i) && (i < width) && (0 <= j) && (j < height)) { colours[i][j] = BLACK; } } } } } } if (vgrid != 0.0) { /* draw vertical gridlines */ for (theta2 = -Math.PI; theta2 < Math.PI; theta2 += (0.5 / width / scale)) { y = Math.sin(theta2); if ((ymin <= y) && (y <= ymax)) { for (theta1 = 0.0; theta1 < 360.0; theta1 += vgrid) { x = Math.sin(Math.toRadians(theta1)) * Math.cos(theta2); z = Math.cos(Math.toRadians(theta1)) * Math.cos(theta2); x1 = (clo * x) - (slo * z); y1 = (slo * sla * x) + (cla * y) + (clo * sla * z); z1 = (slo * cla * x) - (sla * y) + (clo * cla * z); if (z1 != -1.0) { i = (int) (0.5 * (((height * scale * x1) / Math.sqrt(0.5 + (0.5 * z1))) + width)); j = (int) (0.5 * (((height * scale * y1) / Math.sqrt(0.5 + (0.5 * z1))) + height)); if ((0 <= i) && (i < width) && (0 <= j) && (j < height)) { colours[i][j] = BLACK; } } } } } } if (doShade) { smoothshades(); } doOutlining(); } /** * Returns a string representation of the object. In general, the * <code>toString</code> method returns a string that * "textually represents" this object. The result should * be a concise but informative representation that is easy for a * person to read. * It is recommended that all subclasses override this method. * <p> * The <code>toString</code> method for class <code>Object</code> * returns a string consisting of the name of the class of which the * object is an instance, the at-sign character `<code>@</code>', and * the unsigned hexadecimal representation of the hash code of the * object. In other words, this method returns a string equal to the * value of: * <blockquote> * <pre> * getClass().getName() + '@' + Integer.toHexString(hashCode()) * </pre></blockquote> * * * @return a string representation of the object. */ public String toString() { return "Azimuth Projection"; } /** * Get the name of the thumbnail image to use for this projection * * @return The name of the thumbmail image */ public String getThumbnailName() { return "t_azimuth"; } }