com.alibaba.wasp.master.DeadServer.java Source code

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/**
 *
 * Licensed to the Apache Software Foundation (ASF) under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership.  The ASF licenses this file
 * to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package com.alibaba.wasp.master;

import com.alibaba.wasp.ServerName;
import org.apache.commons.lang.NotImplementedException;

import java.util.Collection;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Set;

/**
 * Class to hold dead servers list and utility querying dead server list.
 */
public class DeadServer implements Set<ServerName>, Cloneable {
    /**
     * Set of known dead servers.  On znode expiration, servers are added here.
     * This is needed in case of a network partitioning where the server's lease
     * expires, but the server is still running. After the network is healed,
     * and it's server logs are recovered, it will be told to call server startup
     * because by then, its entityGroups have probably been reassigned.
     */
    private final Set<ServerName> deadServers = new HashSet<ServerName>();

    /** Number of dead servers currently being processed */
    private int numProcessing;

    public DeadServer() {
        super();
        this.numProcessing = 0;
    }

    /**
     * @param serverName Server name
     * @return true if server is dead
     */
    public boolean isDeadServer(final String serverName) {
        return isDeadServer(new ServerName(serverName));
    }

    /**
     * A dead server that comes back alive has a different start code.
     * @param newServerName Servername as either <code>host:port</code> or
     * <code>host,port,startcode</code>.
     * @return true if this server was dead before and coming back alive again
     */
    public boolean cleanPreviousInstance(final ServerName newServerName) {
        ServerName sn = ServerName.findServerWithSameHostnamePort(this.deadServers, newServerName);
        if (sn == null)
            return false;
        return this.deadServers.remove(sn);
    }

    /**
     * @param serverName
     * @return true if this server is on the dead servers list.
     */
    boolean isDeadServer(final ServerName serverName) {
        return this.deadServers.contains(serverName);
    }

    /**
     * @return True if we have a server with matching hostname and port.
     */
    boolean isDeadServerWithSameHostnamePort(final ServerName serverName) {
        return ServerName.findServerWithSameHostnamePort(this.deadServers, serverName) != null;
    }

    /**
     * Checks if there are currently any dead servers being processed by the
     * master.  Returns true if at least one entityGroup server is currently being
     * processed as dead.
     * @return true if any RS are being processed as dead
     */
    public boolean areDeadServersInProgress() {
        return numProcessing != 0;
    }

    public synchronized Set<ServerName> clone() {
        Set<ServerName> clone = new HashSet<ServerName>(this.deadServers.size());
        clone.addAll(this.deadServers);
        return clone;
    }

    public synchronized boolean add(ServerName e) {
        this.numProcessing++;
        return deadServers.add(e);
    }

    public synchronized void finish(ServerName e) {
        this.numProcessing--;
    }

    public synchronized int size() {
        return deadServers.size();
    }

    public synchronized boolean isEmpty() {
        return deadServers.isEmpty();
    }

    public synchronized boolean contains(Object o) {
        return deadServers.contains(o);
    }

    public Iterator<ServerName> iterator() {
        return this.deadServers.iterator();
    }

    public synchronized Object[] toArray() {
        return deadServers.toArray();
    }

    public synchronized <T> T[] toArray(T[] a) {
        return deadServers.toArray(a);
    }

    public synchronized boolean remove(Object o) {
        return this.deadServers.remove(o);
    }

    public synchronized boolean containsAll(Collection<?> c) {
        return deadServers.containsAll(c);
    }

    public synchronized boolean addAll(Collection<? extends ServerName> c) {
        return deadServers.addAll(c);
    }

    public synchronized boolean retainAll(Collection<?> c) {
        return deadServers.retainAll(c);
    }

    public synchronized boolean removeAll(Collection<?> c) {
        return deadServers.removeAll(c);
    }

    public synchronized void clear() {
        throw new NotImplementedException();
    }

    public synchronized boolean equals(Object o) {
        return deadServers.equals(o);
    }

    public synchronized int hashCode() {
        return deadServers.hashCode();
    }

    public synchronized String toString() {
        return this.deadServers.toString();
    }
}