com.aionemu.gameserver.network.aion.clientpackets.CM_HOUSE_PAY_RENT.java Source code

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Here is the source code for com.aionemu.gameserver.network.aion.clientpackets.CM_HOUSE_PAY_RENT.java

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/**
 * This file is part of Aion-Lightning <aion-lightning.org>.
 *
 *  Aion-Lightning is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  Aion-Lightning is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details. *
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Aion-Lightning.
 *  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 * Credits goes to all Open Source Core Developer Groups listed below
 * Please do not change here something, ragarding the developer credits, except the "developed by XXXX".
 * Even if you edit a lot of files in this source, you still have no rights to call it as "your Core".
 * Everybody knows that this Emulator Core was developed by Aion Lightning 
 * @-Aion-Unique-
 * @-Aion-Lightning
 * @Aion-Engine
 * @Aion-Extreme
 * @Aion-NextGen
 * @Aion-Core Dev.
 */
package com.aionemu.gameserver.network.aion.clientpackets;

import java.sql.Timestamp;

import org.joda.time.DateTime;

import com.aionemu.gameserver.configs.main.HousingConfig;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.house.House;
import com.aionemu.gameserver.model.house.MaintenanceTask;
import com.aionemu.gameserver.network.PacketLoggerService;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.aion.AionConnection.State;
import com.aionemu.gameserver.network.aion.serverpackets.SM_HOUSE_PAY_RENT;
import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
import com.aionemu.gameserver.utils.PacketSendUtility;

/**
 * @author Rolandas
 */
public class CM_HOUSE_PAY_RENT extends AionClientPacket {

    int weekCount;

    public CM_HOUSE_PAY_RENT(int opcode, State state, State... restStates) {
        super(opcode, state, restStates);
    }

    @Override
    protected void readImpl() {
        PacketLoggerService.getInstance().logPacketCM(this.getPacketName());
        weekCount = readC();
    }

    @Override
    protected void runImpl() {
        Player player = getConnection().getActivePlayer();

        if (!HousingConfig.ENABLE_HOUSE_PAY) {
            PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_F2P_CASH_HOUSE_FEE_FREE);
            return;
        }

        House house = player.getActiveHouse();
        long toPay = house.getLand().getMaintenanceFee() * weekCount;
        if (toPay <= 0) {
            return;
        }
        if (player.getInventory().getKinah() < toPay) {
            PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_NOT_ENOUGH_MONEY);
            return;
        }

        long payTime = house.getNextPay() != null ? house.getNextPay().getTime()
                : (long) MaintenanceTask.getInstance().getRunTime() * 1000;
        int counter = weekCount;
        while ((--counter) >= 0) {
            payTime += MaintenanceTask.getInstance().getPeriod();
        }

        DateTime nextRun = new DateTime((long) MaintenanceTask.getInstance().getRunTime() * 1000);
        if (nextRun.plusWeeks(4).isBefore(payTime)) { //client cap
            return;
        }

        player.getInventory().decreaseKinah(toPay);
        house.setNextPay(new Timestamp(payTime));
        house.setFeePaid(true);
        house.save();
        PacketSendUtility.sendPacket(player, new SM_HOUSE_PAY_RENT(weekCount));
    }
}