Java tutorial
/* * Copyright (C) 2015 Shotaro Uchida <fantom@xmaker.mx> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.adavr.player.globjects; import org.lwjgl.opengl.GL11; import org.lwjgl.opengl.GL20; import org.lwjgl.opengl.GL30; /** * * @author Shotaro Uchida <fantom@xmaker.mx> */ public class VertexArray extends GLObject { private int currentAttribIndex = 0; private int currentAttribOffset = 0; private VertexArray(int id) { super(id); } public static VertexArray create() { int id = GL30.glGenVertexArrays(); return new VertexArray(id); } public static void bind(VertexArray va) { GL30.glBindVertexArray(va.id); } public static void unbind() { GL30.glBindVertexArray(0); } public int addAtrribute(int size, int stride) { int index = currentAttribIndex; GL20.glVertexAttribPointer(index, size, GL11.GL_FLOAT, false, stride, currentAttribOffset); currentAttribIndex++; currentAttribOffset += size * 4; return index; } public void enableAttributes() { for (int index = 0; index < currentAttribIndex; index++) { GL20.glEnableVertexAttribArray(index); } } public void disableAttributes() { for (int index = 0; index < currentAttribIndex; index++) { GL20.glDisableVertexAttribArray(index); } } @Override public void destroy() { GL30.glDeleteVertexArrays(id); } }