Java tutorial
/* * Copyright (C) 2015 Shotaro Uchida <fantom@xmaker.mx> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.adavr.player.globjects; import org.lwjgl.opengl.GL30; /** * * @author Shotaro Uchida <fantom@xmaker.mx> */ public class Framebuffer extends GLObject { protected final int target; private Framebuffer(int id, int target) { super(id); this.target = target; } public static Framebuffer create(int target) { int id = GL30.glGenFramebuffers(); return new Framebuffer(id, target); } public static void bind(Framebuffer fb) { GL30.glBindFramebuffer(fb.target, fb.id); } public static void unbind(Framebuffer fb) { GL30.glBindFramebuffer(fb.target, 0); } public void attachTexture2D(Texture texture) { GL30.glFramebufferTexture2D(target, GL30.GL_COLOR_ATTACHMENT0, texture.getTarget(), texture.id, 0); } public void attachRenderBuffer(int renderBuffer) { GL30.glFramebufferRenderbuffer(target, GL30.GL_DEPTH_ATTACHMENT, GL30.GL_RENDERBUFFER, renderBuffer); } @Override public void destroy() { GL30.glDeleteFramebuffers(id); } }