Java tutorial
/** * Copyright (c) Lambda Innovation, 2013-2015 * ??Lambda Innovation * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * ??GNU??? * ???? * http://www.gnu.org/licenses/gpl.html */ package cn.liutils.api.draw.prop; import java.util.EnumSet; import org.lwjgl.opengl.GL11; import cn.liutils.api.draw.DrawHandler; import cn.liutils.api.draw.DrawObject; import cn.liutils.api.draw.DrawObject.EventType; /** * @author WeathFolD * */ public class DisableTexture extends DrawHandler { private static DisableTexture INSTANCE; public static DrawHandler instance() { if (INSTANCE == null) { INSTANCE = new DisableTexture(); } return INSTANCE; } private DisableTexture() { } @Override public EnumSet<EventType> getEvents() { return EnumSet.of(EventType.PRE_DRAW, EventType.POST_DRAW); } @Override public String getID() { return "disable_tex"; } @Override public void onEvent(EventType event, DrawObject obj) { switch (event) { case PRE_DRAW: GL11.glDisable(GL11.GL_TEXTURE_2D); break; case POST_DRAW: GL11.glEnable(GL11.GL_TEXTURE_2D); break; default: } } }