Java tutorial
/** * Copyright (c) Lambda Innovation, 2013-2015 * ??Lambda Innovation * http://www.li-dev.cn/ * * This project is open-source, and it is distributed under * the terms of GNU General Public License. You can modify * and distribute freely as long as you follow the license. * ??GNU??? * ???? * http://www.gnu.org/licenses/gpl.html */ package cn.liutils.api.draw.prop; import java.util.EnumSet; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.Tessellator; import org.lwjgl.opengl.GL11; import cn.liutils.api.draw.DrawHandler; import cn.liutils.api.draw.DrawObject; import cn.liutils.api.draw.DrawObject.EventType; /** * Disable light rendering. * @author WeathFolD */ public class DisableLight extends DrawHandler { private static DisableLight INSTANCE; public static DisableLight instance() { if (INSTANCE == null) { INSTANCE = new DisableLight(); } return INSTANCE; } public DisableLight() { } @Override public EnumSet<EventType> getEvents() { return EnumSet.of(EventType.PRE_DRAW, EventType.PRE_TESS, EventType.IN_TESS, EventType.POST_DRAW); } @Override public String getID() { return "disable_light"; } @Override public void onEvent(EventType event, DrawObject obj) { switch (event) { case PRE_DRAW: GL11.glDisable(GL11.GL_LIGHTING); break; case PRE_TESS: OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f); break; case IN_TESS: Tessellator.instance.setBrightness(15728880); break; case POST_DRAW: GL11.glEnable(GL11.GL_LIGHTING); break; default: } } }