Java tutorial
/** * Copyright (c) Lambda Innovation, 2013-2016 * This file is part of LambdaLib modding library. * https://github.com/LambdaInnovation/LambdaLib * Licensed under MIT, see project root for more information. */ package cn.lambdalib.particle; import org.lwjgl.opengl.GL11; import cn.lambdalib.util.client.RenderUtils; import net.minecraft.client.renderer.entity.Render; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Vec3; /** * A delegator renderer for Sprite and Entities that implements ISpriteEntity. * * @author WeAthFolD */ public class RenderParticle extends Render { static Sprite sprite = new Sprite(); public RenderParticle() { this.shadowOpaque = 0; } @Override public void doRender(Entity ent, double x, double y, double z, float a, float b) { if (RenderUtils.isInShadowPass()) return; Particle ish = (Particle) ent; if (!ish.updated) return; ish.updateSprite(sprite); GL11.glAlphaFunc(GL11.GL_GREATER, 0.05f); GL11.glPushMatrix(); if (ish.needViewOptimize()) { GL11.glTranslated(0, -0.2, 0); } GL11.glTranslated(x, y, z); if (ish.customRotation) { GL11.glRotatef(ish.rotationYaw, 0, 1, 0); GL11.glRotatef(ish.rotationPitch, 0, 0, 1); } else { GL11.glRotatef(180F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F); } sprite.draw(); GL11.glPopMatrix(); GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.1f); } @Override protected ResourceLocation getEntityTexture(Entity p_110775_1_) { return null; } }