Java tutorial
/** * Copyright (c) Lambda Innovation, 2013-2016 * This file is part of LambdaLib modding library. * https://github.com/LambdaInnovation/LambdaLib * Licensed under MIT, see project root for more information. */ package cn.lambdalib.multiblock; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import org.lwjgl.opengl.GL11; import cn.lambdalib.util.client.RenderUtils; import cn.lambdalib.util.deprecated.ITileEntityModel; /** * Simple model renderer template. * * @author WeathFolD */ public class RenderBlockMultiModel extends RenderBlockMulti { protected ITileEntityModel mdl; protected ResourceLocation tex; protected double scale = 1.0; protected double rotateY = 0.0; public RenderBlockMultiModel(ITileEntityModel _mdl, ResourceLocation _tex) { mdl = _mdl; tex = _tex; } public RenderBlockMultiModel() { } public RenderBlockMultiModel setScale(double f) { scale = f; return this; } @Override public void drawAtOrigin(TileEntity te) { GL11.glColor4d(1, 1, 1, 1); if (tex != null) { RenderUtils.loadTexture(tex); } GL11.glRotated(rotateY, 0, 1, 0); GL11.glScaled(scale, scale, scale); mdl.render(te, 0, 0); } }