Java tutorial
/** * Copyright (c) LambdaCraft Modding Team, 2013 * ??LambdaCraft ? 2013. * http://lambdacraft.half-life.cn/ * * LambdaCraft is open-source. It is distributed under the terms of the * LambdaCraft Open Source License. It grants rights to read, modify, compile * or run the code. It does *NOT* grant the right to redistribute this software * or its modifications in any form, binary or source, except if expressively * granted by the copyright holder. * * LambdaCraft???LambdaCraft?????? * ?? ?????????? */ package cn.lambdacraft.deathmatch.client.model; import org.lwjgl.opengl.GL11; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; /** * Medkit model. * * @author Kelas * */ public class ModelMedkit extends ModelBase { // fields ModelRenderer Shape1; ModelRenderer Shapea; ModelRenderer Shape2; ModelRenderer Shape3; ModelRenderer Shape4; public ModelMedkit() { textureWidth = 64; textureHeight = 32; Shape1 = new ModelRenderer(this, 0, 19); Shape1.addBox(-3F, 0F, -4F, 6, 2, 8); Shape1.setRotationPoint(0F, 22F, 0F); Shape1.setTextureSize(64, 32); Shape1.mirror = true; setRotation(Shape1, 0F, 0F, 0F); Shapea = new ModelRenderer(this, 0, 11); Shapea.addBox(-4F, 0F, -3F, 8, 2, 6); Shapea.setRotationPoint(0F, 22F, 0F); Shapea.setTextureSize(64, 32); Shapea.mirror = true; setRotation(Shapea, 0F, 0F, 0F); Shape2 = new ModelRenderer(this, 0, 4); Shape2.addBox(-3F, 0F, -3F, 6, 1, 6); Shape2.setRotationPoint(0F, 21.5F, 0F); Shape2.setTextureSize(64, 32); Shape2.mirror = true; setRotation(Shape2, 0F, 0F, 0F); Shape3 = new ModelRenderer(this, 10, -2); Shape3.addBox(-4F, -1F, -2F, 8, 2, 2); Shape3.setRotationPoint(0F, 23F, -3F); Shape3.setTextureSize(64, 32); Shape3.mirror = true; setRotation(Shape3, 0F, 0F, 0F); Shape4 = new ModelRenderer(this, 0, -1); Shape4.addBox(-2F, -1F, -3F, 4, 2, 1); Shape4.setRotationPoint(-2F, 23F, -3F); Shape4.setTextureSize(64, 32); Shape4.mirror = true; setRotation(Shape4, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); GL11.glTranslatef(0.0F, -1.1F, 0.0F); setRotationAngles(f, f1, f2, f3, f4, f5, entity); Shape1.render(f5); Shape1.render(f5); Shape2.render(f5); Shape3.render(f5); Shape4.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity e) { super.setRotationAngles(f, f1, f2, f3, f4, f5, e); } }