Java tutorial
/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package clientcommunicator.operations; import com.google.gson.JsonObject; import com.google.gson.JsonParser; import model.player.PlayerIdx; import org.json.JSONException; import shared.locations.HexLocation; import shared.locations.VertexLocation; /** * * @author Michael */ public class BuildCityRequest implements IJSONSerializable { /** * * @param playerIndex The index of the player that wants to build the city * @param location The vertex location that the player wants to put the city at */ public BuildCityRequest(PlayerIdx playerIndex, VertexLocation location) { this.playerIndex = playerIndex; this.location = location; } public BuildCityRequest() { } /** * * @return The index of the player that wants to build the city */ public PlayerIdx getPlayerIndex() { return playerIndex; } /** * * @return The vertex location that the player wants to put the city at */ public VertexLocation getLocation() { return location; } private PlayerIdx playerIndex; private VertexLocation location; @Override public String serialize() { String theDirection = location.getDir().toString(); Abbreviate abrev = new Abbreviate(); theDirection = abrev.abbreviate(theDirection); String serializing = "{type: \"buildCity\", playerIndex: " + playerIndex.getIndex() + ", vertexLocation: {" + "x: " + location.getHexLoc().getX() + ", y: " + location.getHexLoc().getY() + ", direction: \"" + theDirection + "\"}}"; return serializing; } @Override public void deserialize(String JSON) throws JSONException { JsonObject obj = new JsonParser().parse(JSON).getAsJsonObject(); this.playerIndex = new PlayerIdx(obj.get("playerIndex").getAsInt()); JsonObject vertLocation = obj.get("vertexLocation").getAsJsonObject(); int x = vertLocation.get("x").getAsInt(); int y = vertLocation.get("y").getAsInt(); String direction = vertLocation.get("direction").getAsString(); this.location = new VertexLocation(new HexLocation(x, y), Abbreviate.unAbbreviateVertex(direction)); } }